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OpenColorIO V2 support

Started by Metin Seven, June 19, 2021, 09:24:23 AM

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Metin Seven

Hi,

I'd love to see OpenColor V2 included in Keyshot.

Attached is a comparison showing the improvement in Redshift after adding OpenColorIO V2 support.

Eugen Fetsch

It would be great to see any OCIO implementation in KeyShot :D But I don't see it comming in the next 3 years. KeyShot is not targeting studios with pipelines, so there is very low demand on this feature.   

mafrieger

+1 on supporting OCIO

imho that's not only about "who are the typical users at the moment",
but also
- it's a part of being taken serious in the Pro world
- demonstrating KS is the one for everyone from starter to pro
- KS user grow over time: what they can (skills), what they do (level of complexity and quality) and with this what they need in their tool (requirements), if one want's to keep them one hast to grow with them
KS already does this in different fields, but the direction of OCIO is a complete blank field...

Metin Seven

Thanks for your support guys, appreciated.

Eugen Fetsch

Where starts the Pro world? As soon as you need it for professional work? Product design world is a Pro world too. ;)

But when we start talking about pipline integration, for animationon, VFX and compositing. OCIO will be just one of the features of a whide wish list:
- propper / working multi pass compositing for all the materials
- Normal pass that includes bump maps
- UV pass
- Vector / motion pass
- Cryptomatte
- Multilayer EXR
- OCIO, ACES implementation
- Material graph improvements (full functioning ray node; Input of Color Composite, Color Adjust, Color to Number into the Bump node, etc.) 
- Possibility to animate the environemnt brightness
- etc. etc. etc.

The feature set of KeyShot is very limited in comparison to "production ready" render engines, but KS has a niche, where it perfectly fits into. So, what can we do? Just complement your toolset with a second engine. Sometimes (very rare) we use two engines for a single shot, to get benefits of both. ... Don't limit your creativity with a tool, thought.