so, just for your better understanding:
what Marco did here:
- he created a half sphere, which he UV unwrapped (left-click on the object). You might as well use your own geometrie, if you can split it in half, which is important ( one half for one image!)
- he seperated the graphics in Photoshop (any photo editing software will do). you need a file with only the round earth graphic and a transparent background (i.e. .png)
- he than UV mapped the graphics onto the geometry (unfortunately your image fades to white on the edges, this is why there is that brighter rim along the equator, where the two images meet on Marcos picture. With a bit of tweaking and a better quality graphics it should be possible to recive a better result.
Nonetheless, Marcos approach is very valid, but from what I read, I assume you are just beginning with Keyshot (and CGI in general I guess), so it can be quite tricky to copy if you do not know much about UVs and UV unwrapping.
There are some good tutorials out there, if you know what you are looking and it should be possible to do all the work in KS, like Marco showed, so that is the good thing!
If you run into any further trouble let us know ...
merry christmas
designgestalt