What makes real real?

Started by EGON, December 05, 2011, 04:09:15 PM

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EGON

Comments welcome.

youknowwho4eva

I'm going to say the tire tracks behind the car make it real?

Gavrik


Ralf-S

It is a photo, made with a Sony DSC-T50  ;)

1/160 sec
f 3,5
ISO 125
Focal length 7,5mm
No flash

Arnaud

no, it's a fake, the steering wheel is on the wrong side ....  ;D ;D ;D  :P

Philrider7

What makes real real? I think it's your black front bumpers that been sun burn.

JKersh


EGON

But how do you duplicate imperfections without making them perfect ? I don't think you can.

quigley

texture maps rather than modelling I think. Used to be a company called DVGarage that specialised in Electric Image modelling and rendering training. They used to have tons of little videos about dirtying up renders. The guys that ran it were from Industrial Light and Magic or Pixar (can't remember which).

From the experience I have of working with digital artists (as opposed to what I do which is product design and design stage rendering), they spend a lot of time working in Photoshop after rendering. I don't think you can achieve true levels of reality (as in enough to fool anyone on a big screen or printed page) without a lot of post work.

JKersh

I've been struggling with the same thing myself.... like Quigley mentioned I think it comes down to creating texture maps.......or skins similar to what they do in video games and movies...

but how to extra the 2D layout of the 3D part to begin working on the skin is beyond me...

similar to this:

http://www-personal.umich.edu/~hamms/processes/headmodels/index.html

Josh3D

Great Question! Posted this question on the blog, along with my thoughts on what makes real real.

http://blog.keyshot.com/what-makes-3d-rendering-real/

lots really, but I think it comes down to common mistakes with: perspective, DoF and lighting