GPU and CPU rendering - COMPLETELY different.

Started by BoazD, April 26, 2022, 09:40:16 AM

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sorry I'm not on latest KS yet.
did you check if there maybe is a very simple inconsistently,
e.g. the switch for enabling/disabling caustics in menu lighting/caustics
doesn't work for GPU so it's maybe stay always en- or disabled,
while it works fine for CPU and influence the result as expected?


I didn't test with older drivers on this new release, I updated my drivers a few days ago testing out omniverse, but the issue looks a lot like in my earlier image posted above so I guess it's related to how Keyshot renders in GPU vs CPU ?


Would be great to have some input on this from Keyshot why there's so much difference on the ground reflections ?


Quote from: hve on May 05, 2022, 07:01:22 AM
I did some more tests this times with caustics (something I don't use that much) but I must admit that indeed there's quite a bit of difference in both renders

Hi hve,

Can you share this scene?
You can send to dries-at-luxion-dot-com.



Hi Dries here you go, I sent it to email too, thanks, Hans