Author Topic: multiplying identical frames in the background  (Read 495 times)

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Offline germannick

multiplying identical frames in the background
« on: May 03, 2022, 11:21:51 pm »
I am getting increasingly frustrated with the animation render performance of Keyshot.
The whole ghosting effect of faded objects is a different story BUT why is KS rendering time consuming frames that are completely identical? Instead of just multiplying them in the background?  Currently I am doing this manually, meaning I reduce those frames in the timeline to aminimum, and extend it in Premiere afterwards, but this takes extra unnecessary work.
If you just render a preview for someone you need those extra frames or constantly explain why the timing is off in the preview clip.

Anyone having a good idea how to speed up the animation render time with the same current resources of 64 cores?