Hey guys!
Haven“t posted in a while, been full-on with commercial projects (and studies), but found a few hours to test caustics in movement, and how it behaves with the Generic material shader.
Ended up looking pretty cool, considering it only took 3mins per frame at 1920x1920 (rendered at just 900 samples each in GPU though, denoiser @0,55).
I also uploaded the entire scene + files + post files to my
gumroad account in case someone wants to download and study the scene and post-processing workflow
Hope you like it!
(ps, rendered a clay version also, just because I like them haha)