Scripting_Create a batch Material importer from a texture list?

Started by twinch, October 26, 2022, 11:21:24 AM

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Hello everyone

I am working on a large project where I need to create a material that is derived from existing texture files.  I don't have any experience with Keyshot Scripting/python so I'm kind of shooting in the dark here.

The importer would need to create a material from the cloth default material, grab a texture in a folder and place in the diffuse channel, change the UV scaling to DPI and use the dpi of the texture image and then save the file as the same name as the texture name in the same folder.

Is this even possible?