3DConnexion Space Mouse in Keyshot 3.1

Started by DennisHansen, March 09, 2012, 02:40:46 AM

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DennisHansen

I just installed KeyShot 3.1

My Spacemouse now works, but axis are reversed and I cannot change this, any ideas???

I've tried reversing them in the 3DxWare configuration, but it has no effect!

marksangwine

#1
Just going to post the same Issue

It worked fine in Keyshot 2 but all different in 3!

3.1 does the following in Model mode:
Distance IN/Out - OK
Orbit Right / Left - OK
Inclination - OK
Twist - Opposite to Mouse operation (Should Be Tilt Left rotates Left)

Please advise how to get this working correctly. Thanks

guest84672

We are not using the 3DConnexion Driver, therefore it has no effect. Everything behaves according to spec, but we will take a look.

m2tts

After switching to "Model Mode" under preferences it now works just as in SW. Thanks for fixing this.

mgrant

Is there going to be an option to disable the Spacepilot in KS3?

guest84672

Hadn't thought about it. How important is this?

mgrant

I have to keep my camera almost constantly locked.  If my desk gets bumped the camera shifts and causes a real-time rendering to re-res.

guest84672


marksangwine

Thomas

The Controller works correctly in Keyshot 2

In Keyshot 3.1 Rolling Right / Left is opposite to the mouse movement and does not operate the same as SW

Could you review between Key 2 & 3 and see if it operates the same

Thanks