Author Topic: Textures finish  (Read 6554 times)

0 Members and 1 Guest are viewing this topic.

Offline marseneau

Textures finish
« on: February 17, 2010, 08:47:09 am »
The best result was using UV but still see some bad result see the picture.

guest84672

  • Guest
Re: Textures finish
« Reply #1 on: February 17, 2010, 02:47:41 pm »
Did you attach a picture? Didn't see it.

Offline marseneau

Re: Textures finish
« Reply #2 on: February 18, 2010, 08:11:47 am »

guest84672

  • Guest
Re: Textures finish
« Reply #3 on: February 18, 2010, 12:23:43 pm »
Did you try box mapping?

Offline henrik

Re: Textures finish
« Reply #4 on: February 18, 2010, 12:36:13 pm »
Can you send a file to [email protected]? We will take a look at it.

Henrik

Offline marseneau

Re: Textures finish
« Reply #5 on: February 22, 2010, 01:25:46 pm »
Thomas

This is the image with the box mapping, still not very good.


Marc

http://img6.imageshack.us/img6/4480/10100104500019test1.jpg

guest84672

  • Guest
Re: Textures finish
« Reply #6 on: February 22, 2010, 06:00:06 pm »
Are you sure that this is with box mapping? I am looking at the stretched texture, and this appears to be more of a projection map ...

Offline David

Re: Textures finish
« Reply #7 on: February 23, 2010, 03:11:11 am »
For the image

http://img203.imageshack.us/img203/236/10100104500015test.jpg

I get the same effect when mapping a texture to a dome shape in solidworks.
I found that mapping along a plain makes the texture slightly distorted.
But overall it gives a better result than UV.


guest84672

  • Guest
Re: Textures finish
« Reply #8 on: February 23, 2010, 10:54:09 am »
We are working on a fix for this. Will come in the next update.