it would be nice to see a render to texture option.

Started by Troopermanaic, July 13, 2012, 04:13:47 PM

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Troopermanaic

This would make the program allot more useful to game programmers. Imagine defining a texture size then all shadow, reflection, and stamp data rendering to a texture from existing UVmaps to the 3d surface. Would be a huge time saver and would make some great maps.

Imagine if it could save in different channels. Occlusion, specular, bump, diffuse, etc...
Basically its like baking a texture.