modeling/rendering liquid in a glass

Started by scrappydog, December 14, 2012, 11:49:06 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

scrappydog

When you build a model of a container for liquid, say a wine glass for example, and you create a model for the liquid, should the liquid be coincident with the inside surface of the container, or do you build in a small, but nonzero gap between the liquid and the container?

Thanks,

TL


scrappydog

I used Jeff McCartney's advanced red wine material to render this wine goblet..........

I don't understand why the top surface of my wine is not wine colored............any suggestions?

TL