Author Topic: modeling/rendering liquid in a glass  (Read 4154 times)

0 Members and 1 Guest are viewing this topic.

Offline scrappydog

modeling/rendering liquid in a glass
« on: December 14, 2012, 11:49:06 am »
When you build a model of a container for liquid, say a wine glass for example, and you create a model for the liquid, should the liquid be coincident with the inside surface of the container, or do you build in a small, but nonzero gap between the liquid and the container?

Thanks,

TL

Offline Chad Holton

Re: modeling/rendering liquid in a glass
« Reply #1 on: December 14, 2012, 11:56:51 am »

Offline scrappydog

Re: modeling/rendering liquid in a glass
« Reply #2 on: December 14, 2012, 03:06:21 pm »
I used Jeff McCartney's advanced red wine material to render this wine goblet..........

I don't understand why the top surface of my wine is not wine colored............any suggestions?

TL