Poll

uv projection do not adjust the scale to the surface as in hypershot, isn't it ?

texture
0 (0%)
mesh
0 (0%)

Total Members Voted: 0

Author Topic: texture projection  (Read 4123 times)

0 Members and 1 Guest are viewing this topic.

Offline jluis

texture projection
« on: June 22, 2010, 05:20:43 pm »
Hi, the uv projection do not adjust the scale to the surface as in hypershot. I have a texture with the same proportion of a surface and in keyshot 2 it became square on the middle and I have to scale it six times, and wend I render it became blur. :P

Offline Chad Holton

Re: texture projection
« Reply #1 on: June 25, 2010, 04:36:33 am »
Have you tried a different projection type?

guest84672

  • Guest
Re: texture projection
« Reply #2 on: June 25, 2010, 07:41:36 am »
Also  - prior to scaling you may want to check "repeat".