Author Topic: Dominic Qwek's Art Dump  (Read 62317 times)

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Re: Dominic Qwek's Art Dump
« Reply #15 on: January 14, 2013, 06:05:08 am »
Now all images show up - thanks!

Offline DominicQwek

Re: Dominic Qwek's Art Dump
« Reply #16 on: January 21, 2013, 10:32:39 pm »
Queen Concept. Sculpted in Zbrush, rendered in Keyshot 3. Touched up in Photoshop.




« Last Edit: January 21, 2013, 10:39:48 pm by DominicQwek »

Offline DominicQwek

Re: Dominic Qwek's Art Dump
« Reply #17 on: January 21, 2013, 10:38:39 pm »
Orc Concept. Sculpted in Zbrush, rendered in Keyshot 3. Touched up in Photoshop.

« Last Edit: January 21, 2013, 10:41:25 pm by DominicQwek »

Offline jhiker

Re: Dominic Qwek's Art Dump
« Reply #18 on: January 22, 2013, 03:59:42 am »

Offline Chad Holton

Re: Dominic Qwek's Art Dump
« Reply #19 on: January 22, 2013, 05:58:10 am »
Love the gnarly teeth and little hairs.

Offline DominicQwek

Re: Dominic Qwek's Art Dump
« Reply #20 on: January 29, 2013, 01:42:16 pm »
Thanks all!  ;D

Offline fresker

Re: Dominic Qwek's Art Dump
« Reply #21 on: January 31, 2013, 02:00:25 am »
Awesome works, great skill  :D

Offline DominicQwek

Re: Dominic Qwek's Art Dump
« Reply #22 on: February 21, 2013, 12:45:25 pm »
New render with KS4. SSS Shader with spec, bump and diffuse map. Sculpted in Zbrush. Post work in photoshop. Character is Jawesome from the graphic novel, Last Man Standing: Killbook of a Bounty Hunter.

« Last Edit: February 21, 2013, 12:47:59 pm by DominicQwek »

Offline mjb

Re: Dominic Qwek's Art Dump
« Reply #23 on: February 21, 2013, 12:56:44 pm »
  ;D oof, fantastic!
Dominic, can you explain how you go about getting your models from Z-brush into KS with regards to all the UV's remaining in place?
Do you do it with UV master?

Cheers! M

Offline evilmaul

Re: Dominic Qwek's Art Dump
« Reply #24 on: February 21, 2013, 12:58:13 pm »
nice job Dominic!
out of curiosity how much post processing have you done on the final render and whats your impression of KS4 so far?

Offline DominicQwek

Re: Dominic Qwek's Art Dump
« Reply #25 on: February 21, 2013, 01:14:42 pm »
mjb- Yep, I use UV Master and then decimation master to lower the polycount with Freeze UVs turned on.

evilmaul- Most of it is rendered in KS4. I can use a spec map now (thanks to KS4) and that helps a ton, seriously what we need next is an SSS intensity map, and a gloss map and we're golden for organic work. The only post processing I did on this piece are color adjustments and filter to make it look more raw and grungier. I also painted in some blood splats, grime and bg. Loving KS4 a lot, like I said, the inclusion of spec map is a huge help for organic work, and there are no more green artifacts.

Offline mjb

Re: Dominic Qwek's Art Dump
« Reply #26 on: February 21, 2013, 01:32:30 pm »
Dominic, if you don't mind, I might need to pick your brains about this a bit more. I havent tried bringing a zbrush model into KS as yet and will have a go over the weekend.
If I get stuck would you mind a few questions?

Matt.

Offline DominicQwek

Re: Dominic Qwek's Art Dump
« Reply #27 on: February 21, 2013, 01:39:24 pm »
Sure. Just drop me a PM here or on facebook. I'll get back to you. It's not hard at all to be honest.

Offline mjb

Re: Dominic Qwek's Art Dump
« Reply #28 on: February 21, 2013, 01:41:29 pm »
Fan-tastic!  ;D thanks matey, appreciate it

Offline TpwUK

Re: Dominic Qwek's Art Dump
« Reply #29 on: February 21, 2013, 01:46:53 pm »
Amazing render dude!

Martin