Main Menu

self portrait

Started by evilmaul, January 23, 2013, 08:14:24 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

DominicQwek

This is insane! Kudos to you, looking forward to the full shot.

Chad Holton

Where do you come up with these hideous creatures! Totally kidding..  ;D Superb job!!!

evilmaul

thanks a lot guys! hopefully I will be able to spam you guys with full face and lots of renders :P
and maybe post a making of. But anyway 95 % of the work is all manual sculpting , painting, grooming etc :) 
cheers,
Marco

Imz

It would be really interesting for you to do a video tutorial of your process- I'd definitely like to learn more!

DriesV

Just wondering and being curious...

Do you use KeyShot professionally? If so, in what stages of development/workflow?

Dries

evilmaul

hey DriesV, no I use it at home to render out my personal stuff (mostly digital sculptures) to a different stage of finish (most of the times I wont bother texturing them perhaps I just overpaint on them in PS). Having said that though I am trying to get KS at work where the art dept I think will benefit a lot from it when they need to conceptualize ideas for the clients , to pitch jobs etc.
In my case I just want to produce pretty pictures and I have always fascinated by 'realism' (even inthe traditional arts)...so KS is the best in the sense (and I have pretty much tried all the other software for work and not).

cheers,
Marco

DriesV

Interesting...
Thanks for the explanation.

Quote from: evilmaul on February 05, 2013, 08:33:18 AM
...
Having said that though I am trying to get KS at work where the art dept I think will benefit a lot from it when they need to conceptualize ideas for the clients , to pitch jobs etc.
...

I'll light a candle to make sure that you get your copy. ;)

Dries

themanster

Amazing work evilmaul, this is making me even more excited for Keyshot 4.

Also is there any way we could get a look at your spec map if you get a chance?


tsunami

Your work is awesome and incredible...you give a lot of reality to your works...!!
I would like to start with an organic face model render too.
What kind of keyshot material are u using?..
Aldo

evilmaul

I will post images of the WIP at some stage :)
I am just using the skin shader in the translucent material tab as starting point...then I tweeked it around a bit and plugged in the maps that I made for the head.


Izayoi

Fantastic !!
skin pore are coming from normal map or did you decimate te model in ZB ?

really inspiring

evilmaul

thanks.

The skin pore detail comes 80 percent from the pics I took of my face and the rest manual work in mudbox. What you see are render of the hi resolution sculpt exported straight from mudbox into KS.
Eventually I can render also a lower res mesh with dsp or normal map...actually the tests that I did initially in KS were done using a low res + normal map.

cheers,
Marco

PhilippeV8

If one day they'll release movies where you can imput your own head to the main characters body and it re-renders on the fly, you'll be getting academy awards .. you won't know where to stack them  ;D

feher

Speechless to be honest.
This is scary real. :o
It's a keeper
Tim

evilmaul

thank you guy...and sorry if I havent posted anything more about it....talk to Henrik about that :P
in the meantime I went ahead and will make an alternative self portrait...based on a star wars character (u can guess it easily by my nick name) and which i fell in love since it came out.
Now with the announcement of the new Star Wars and having sir Iain McCaig around , the original designer of that character, I thought I can turn myself around in something a bit different :P
started by sculpting a facial expression more appropriate for that character :D

cheers,
MArco

PS: this is not a render though  just a mudbox screenshot of the hi res mesh I am still sculpting with all the wrinkles and stuff