Z4 rendered in KS 4 now...

Started by Saloff, February 17, 2013, 06:57:44 AM

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zpaolo

Quote from: biomechanic on February 20, 2013, 07:36:58 AM
and I was simply trying to illustrate that rotating an emitter plane does not really have much of an effect contrary to what he was saying

I saw the picture, but it looks more like a spherical area light than a plane area light. Just to clarify, what I expect a plane area light to do when different orientation is used, is something like in the attached pictures

Despot

I can assure you its not a sphere, its a plane - try it yourself...

J

Despot

#17
I can see why you think its a spherical emitter, but be aware that I have turned reflections off for the one in my scene, so what your seeing is the light itself not a reflection of the emitter object.

I've attached a screenshot...


Saloff

This subject of physical lights drives me to despair... Until recently it was too bright and the light was blown out. Now, having created a new file, I find that it gives practically no light and, respectively, no shadow.
What am I doing wrong?..


guest84672


Despot

Reduce the size of the plane

But more importantly, lower it so it is closer to the car

guest84672

Remember, lights are dependent on scale. You may need to crank up the intensity.