Another material ball...

Started by DriesV, March 20, 2013, 08:44:01 AM

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DriesV

Here is my twist on the 'KeyShot material ball' concept. ;)

Dries

Despot

 ;D Nice Dries, Did you use the geometry from Chad's second mat ball for the 'frame' or have you modelled this ?

Just curious that's all...

J

DriesV

I did a remodelling in SolidWorks.
I'll post my model and a KS package later on...

Dries

Despot

Ok cool, I've got a use for it  ;)

J

DriesV

OK, I confess.
I made it specifically as a fractal light cage. ;D

Dries

Despot

#5
Dries... I am going to kill you  ;)

I think you knew that's what I had in mind...

Lovely stuff...

J

p.s. I'm not really going to kill you

guest84672

Lovely - now it needs to be animated ...

KeyShot


DriesV

#8
Okay, as promised: a KeyShot package ready for you to fool around with. ;)
It has the full material ball (some parts hidden when you open it in KeyShot) + a nicely centered & configurable fractal. Oh, I also added a 360 deg animation on the light cage, in case you really have too much time on your hands. ;D
Have fun!

KeyShot package:
https://docs.google.com/file/d/0Bw6BI0tv_sN8bGl0Q3FTMmcySk0/edit?usp=sharing
SolidWorks model:
https://docs.google.com/file/d/0Bw6BI0tv_sN8cUdkTWZPQktLc2M/edit?usp=sharing
STEP model:
https://docs.google.com/file/d/0Bw6BI0tv_sN8VG5tRF9vTDVmNmc/edit?usp=sharing

Dries

DriesV

#9
All files are now uploaded.
See previous post for links.

Please, check the y position and overall scale of the fractal model. Somehow these parameters are not maintained when saving and reopening the bip file.
Check the screenshot for the right values.

Dries

Despot

Also Dries, I don't know if you've realised but the fractals 'D' parameter is never saved with the BIP, it always resets itself to zero... If you don't make a note of this value, your fractal will look different on re-opening. I tend to make a note and tag this value on to the filename when saving the file initially.

Check it out...

J

DriesV

John, I didn't notice about the 'D' value. Thanks for pointing out. ;)

Anyway, here you have another quick rendering.
It kind of reminds me of a hatching maggot... ???

Dries

DriesV

I'm puzzled.
Somehow the area light doesn't interact with materials when roughness is greater than 0. ???
Even with a slight roughness of 0,005 the area light looks pitch black in the reflections.

I seem to have this issue with every scene. (4.0.74)

Dries

Despot

Yes Dries, I've had that issue as well, but to be honest it doesn't concern me too much as I'm not keen on the light emitter itself being reflected - I generally disable that option.

J

DriesV

#14