Author Topic: Metal stuff  (Read 14355 times)

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Online DriesV

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  • Product Specialist at Luxion
Re: Metal stuff
« Reply #30 on: May 14, 2013, 02:52:58 pm »
Dries, if the .ksp uses the bump map that was in the file that I sent you only, then I don't want it sharing. If it includes one that was derived from the diffuse or the bump map that was included with package that I shared publicly then that's fine...

J

I indeed derived the bump map from the diffuse map.
Thanks for clarifying, John! ;)

Dries

Offline Despot

Re: Metal stuff
« Reply #31 on: May 14, 2013, 03:04:41 pm »
Unless they have been reduced im size Thomas, the original maps were 2048 x 2048 at 72dpi...

J

Offline rolfomedia

Re: Metal stuff
« Reply #32 on: May 19, 2016, 10:03:40 am »
Hi Dries, How are you?
I need a tutorial to make this bucket. The help is very important for my work.
Thanks
Rolfo

Thanks, Aldo.

Btw, anyone out there with a good textured material for galvanized coatings (hot-dip and/or electroplated) WITHOUT the typical spangle (crystal-like flaking)? ::)

Something like this:

guest86567

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Re: Metal stuff
« Reply #33 on: June 03, 2016, 09:13:19 am »
Amazing hard surface work Dries, looking forward to the day when you build a mech!  ;D