Removing plolygons in rendering (smooth shading)

Started by vchmiele, May 24, 2013, 02:47:38 PM

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vchmiele

Is there a way to reduce to presence of polygons in a final render? For example some kind of smooth shading button or something like that. Or, do I need to subdivide to model to a higher level...

Any advice would be helpful...

Thanks!

guest84672

You will need to do this upfront. KeyShot can handle large amounts of polygons.