Author Topic: KeyShot Toon Challenge W.I.P.  (Read 37648 times)

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Offline DriesV

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Re: KeyShot Toon Challenge W.I.P.
« Reply #15 on: July 02, 2013, 11:50:06 am »
Here's a non-Toon version. Just for the fun of it.
Now starting to think about the track...

Dries

Offline Chad Holton

Re: KeyShot Toon Challenge W.I.P.
« Reply #16 on: July 02, 2013, 12:00:27 pm »
Looking good! Really like the metallic paint on the last images too.  8)

Offline DriesV

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Re: KeyShot Toon Challenge W.I.P.
« Reply #17 on: July 02, 2013, 02:16:43 pm »
Another metallic paint shot.

Dries

Offline DriesV

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Re: KeyShot Toon Challenge W.I.P.
« Reply #18 on: July 02, 2013, 02:59:57 pm »
I did some testing to simulate the dynamics of my avatar ball.
I tried it on a curved wheel...

It does require careful application/timing of multiple animations. Quite time consuming... :)
The other purpose of this test was to see if the avatar would look better on a rotating wheel than a beach ball. :D

Dries

Online KeyShot

Re: KeyShot Toon Challenge W.I.P.
« Reply #19 on: July 02, 2013, 04:21:27 pm »
Nice!

Offline TpwUK

Re: KeyShot Toon Challenge W.I.P.
« Reply #20 on: July 02, 2013, 04:38:54 pm »
+1 for the rotating wheel Dries

Martin

guest84672

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Re: KeyShot Toon Challenge W.I.P.
« Reply #21 on: July 02, 2013, 04:52:04 pm »
Ha - very cool.

Offline Speedster

Re: KeyShot Toon Challenge W.I.P.
« Reply #22 on: July 02, 2013, 05:54:08 pm »
Gotta be a wheel!  Like a hamster.  Or a CG artist on a deadline!  What's scary is that they have "character"-  man, you have a winner here for a feature film!
Bill G

Offline DriesV

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Re: KeyShot Toon Challenge W.I.P.
« Reply #23 on: July 03, 2013, 04:24:35 pm »
Okay, I finally found a flexible approach (easy to adapt and configurable dimensions) to modeling the track and boobytrap sections. I'm now using subassemblies for the track sections, as well as for the boobytrap 'zones'.
The gray cut-up wheel is the base part from which I have saved out split bodies that serve as a template for the track and boobytrap sections. Quick 'n dirty, but I prefer this approach over top-down modeling to get things done as quickly as possible while still having easy to manage models. (Maybe it's me, but often me and in-context modelling in assemblies in SolidWorks don't get along too well...)

Here are some reults of initial testing.


btw, this video works better in loop. ;D

Dries
« Last Edit: July 03, 2013, 05:01:05 pm by DriesV »

Offline Arian Shamil

Re: KeyShot Toon Challenge W.I.P.
« Reply #24 on: July 03, 2013, 04:32:14 pm »
Amazing work!!!!! It's really a super work! It's really nice! :)

Offline TpwUK

Re: KeyShot Toon Challenge W.I.P.
« Reply #25 on: July 03, 2013, 06:24:31 pm »
Doody stuff Dries

Offline DriesV

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Re: KeyShot Toon Challenge W.I.P.
« Reply #26 on: July 03, 2013, 11:32:02 pm »
What's a doody??

I sniffed around on urban dictionary and it didn't smell too nice. ;D

Dries

Offline TpwUK

Re: KeyShot Toon Challenge W.I.P.
« Reply #27 on: July 04, 2013, 12:20:46 am »
Sorry Dries ... Dudey gives my spell checker the burps - Dudie does too so it must be doody ... hmmmm that does now too  :-\ .... It means it looks cool  :D

Martin

Offline DriesV

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Re: KeyShot Toon Challenge W.I.P.
« Reply #28 on: July 04, 2013, 12:57:51 am »
Sorry Dries ... Dudey gives my spell checker the burps - Dudie does too so it must be doody ... hmmmm that does now too  :-\ .... It means it looks cool  :D

Martin

Ah OK, thanks then! :)

Btw, I decided on a name for my animation.

***LEVEL 666***
Wheel of the Misfortunates

Dries

Offline PhilippeV8

Re: KeyShot Toon Challenge W.I.P.
« Reply #29 on: July 04, 2013, 01:10:15 am »
Misfortunates ... hmmz ... that's not a good title to try to win a contest !  :P ;D

But you're on a roll .. don't let me stop ya  ;)