Author Topic: Porsche 987.1 Cayman S  (Read 22908 times)

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Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #30 on: July 12, 2013, 06:19:12 am »
Thanks guys :)

The tail lamp was a bit of a struggle as I tried several options to end up with this one, which is actually fully modeled inside-out and has an intermediate surface between the glass and the chromed bezels to put a wave textured glass to get the proper render.
Just one thing really bothers me like hell : Keyshot 3 is definitely not good with emitting lights, and Keyshot 4 is just way to expensive for me to jump on it. I keep fighting with that  >:(

guest84672

  • Guest
Re: Porsche 987.1 Cayman S
« Reply #31 on: July 12, 2013, 06:27:07 am »
KeyShot 4 is not any more expensive then KeyShot 3. Plus you can always upgrade, and only pay a fraction of the cost.

Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #32 on: July 12, 2013, 09:55:25 am »
Yeah but I got my KS 3 when I was still student and paid it quite cheap. now that I am not student anymore, the price, even just to upgrade, is not the same :(

But I always find a way to work my way around things so I'll find a way to make the lights work :)


Another render, more in detail to test on one wheel.

Not yet happy with many things on this picture :

i will change the disc's center part, this one just doesn't look very cool
i will change the caliper for a real Porsche caliper
i must find a way to put some brake dust in there, on both the disc center element and the caliper (maybe some scratches on the caliper's paint too?
i'm not fully happy with the rim's texture, i will definitely end up doing my own to really get the result i want.

But it's getting there...


Offline Speedster

Re: Porsche 987.1 Cayman S
« Reply #33 on: July 12, 2013, 10:02:13 am »
And don't let anybody talk you into rotating the wheels and logos!  Every high-end auto pro photogs I know jack up the car a bit and line up the wheels to be "true", as they call it.  For studio (and some outdoor shots), they also dim the lamps to like 6 volts, which gives a nice glow without flare or flash-out.  This is going to be one seriously stunning work, and thanks so much for sharing the progress!
Bill G

Offline TpwUK

Re: Porsche 987.1 Cayman S
« Reply #34 on: July 12, 2013, 10:14:37 am »
Now, now Bill, calm down, it's not finished yet, when it's done i might promote it to Awesome, Fantastic, Amazing, Great or even Phenomenal  ::)

Martin
 

Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #35 on: July 13, 2013, 02:21:22 am »
Headlamps are done (click for HD):


guest84672

  • Guest
Re: Porsche 987.1 Cayman S
« Reply #36 on: July 14, 2013, 06:46:39 am »
Starting to look really great.

Offline EGON

Re: Porsche 987.1 Cayman S
« Reply #37 on: July 14, 2013, 04:34:59 pm »
Now it's time to make a great picture.

Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #38 on: July 15, 2013, 04:46:24 am »
Not yet :)  I still have tons of things to models and textures to prepare...

guest84672

  • Guest
Re: Porsche 987.1 Cayman S
« Reply #39 on: July 15, 2013, 06:12:19 am »
For one, you need a steering wheel ... ;-)

Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #40 on: July 15, 2013, 06:17:59 am »
Steering wheel, and the comodos for the wipers, turn signal and so on, all the center console with the sat nav and all aircon buttons, lower console with gear shifter, handbrake, glovebox, the half rollcage also, then I still have the clutch/brake/throttle pedals, door sills, door and window rubber joint (crucial for the "open doors" renders I want to do), seatbelts and harnesses, sun visors and overhead lights also, some mods to the front bumper, re-design the front carbon splitter as I don't like it anymore, hood emblem, 5 or 6 others sets of wheels that i want to try on, and finally model the proper Cayman brake calipers as the current ons are Brembos from another brand (and 6 pot calipers are not Cayman fitted in real life...).

That should be all  :o

guest84672

  • Guest
Re: Porsche 987.1 Cayman S
« Reply #41 on: July 15, 2013, 06:22:41 am »
That should keep you busy for another day or so ... ;-). Can't wait to see the final result.

Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #42 on: July 15, 2013, 06:58:40 am »
Hopefully I can finish it within a week but I've got other projects to work on at the same time so it's slowing me down for the Cayman :(

And holidays are coming quickly...

Offline Josh3D

Re: Porsche 987.1 Cayman S
« Reply #43 on: July 15, 2013, 08:43:03 am »
I keep checking back for more on this! Can't wait to see this complete! Especially the interior!!

Offline yotah1

Re: Porsche 987.1 Cayman S
« Reply #44 on: July 15, 2013, 09:41:04 pm »
PCM console is done.