Importing from 3d Studio Max

Started by ZF1, May 27, 2015, 11:40:16 AM

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I do a lot of updates to renderings so once I set up a scene with materials and cameras I import to the scene so I don't have to set up everything again on the different options I present to the clients, sometimes it works, a lot of times it crashes.

I work in 3d studio max 2013, use the plugin and export to bip, all works great, but when I import into a scene keyshot crashes, if I uncheck import materials it imports fine but it defeats the whole purpose of importing and not having to remap or rework all the materials.



We know about the issue. It is fixed in KeyShot 6.