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Camargue setup

Started by PhilippeV8, July 10, 2013, 02:56:28 AM

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PhilippeV8

Here's a quick visualisation I had to do recently ...  Hurray for the lights in KS4  :D

TpwUK

Very nice, was it a rebuild or a new one ?

Martin

PhilippeV8

Well, at the moment in real, you've got the small house and the part with the red roof to the left of it.  It now has wood panel sliding doors with glass in them.  Those would be removed + add some metal beams + add the camargue structures, then some glass panel sliding doors etc.
I did model everything in SketchUp and rendered it over a real picture.

I noticed tho that importing SU files results in higher memory usage and larger files than when I take 3D from Inventor.  Also KS runs less stable (might be due to the higher mem usage) on my XP setup.

TpwUK

If you have applied materials in SU they are probably causing the size difference or maybe SU provides space for them in a data field even if they are not used ... ??

The only format so far not to give me a headache is OBJ, all the others i have tried are tricky to get the settings happy

Martin

Jeff Hayden

It is great to see architectural renderings. They look very nice.

PhilippeV8

Ow .. realy ?  I should test some on that.  For another project I had to simplify the geometry quite a lot to even get it to import.  I din't feel it helped as much as I expected it to.

Thanks for the tip !

TpwUK

If you have large square surfaces like those typically found in buildings, then mesh density is not too important, cars and other such curvy geometry are another beast entirely and are better handled with NURBS or other high density mesh objects which is where smoothing algorithms and SubD come into their own. I know Rhino and MoI can export meshes with their routines allowing you control over each part of the model to be exported. Rhino's is better on user friendliness but MoI's mesh exporter gives a better cleaner looking mesh result.

I have never tried Sketch-up but I know there are plugins for SU that give the application the ability to do SubD meshing, some are free and at least one is paid for, but if you are serious about mesh editing then these things are a must have

Martin

ggibbon

Nice to see people trying out architecture with Keyshot
Nice job