Author Topic: Display lightning  (Read 6243 times)

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Offline Gis80s

Display lightning
« on: June 27, 2013, 11:13:19 am »
Hi,

I need help :) I would like to make a display lightning, but I don"t no, how can I do it.
Like this: http://ideasandassociates.com/content/ideasandassociates.com/iaa/images/medium/Night-work-1339150464.JPG

I put the texture on the screen, but how can I add to lightning?

Thx for help!


Peter (Hungary)

Ps: sorry, my english isn't so good yet

Offline richardfunnell

Re: Display lightning
« Reply #1 on: June 27, 2013, 11:48:09 am »
Hi Peter,

I put together a quick attempt, this is using a plane in front of the display set as a diffuse lighting material, then turned the plane invisible. There may be a better method, but this way is pretty simple  ;) Hope it helps!

Offline NDenekamp

Re: Display lightning
« Reply #2 on: June 27, 2013, 11:59:52 am »
If you have the texture already applied to the screen, go ahead and edit the material. Change the material shader type to 'emissive'.

It will probably be required to adjust your HDRI brightness in the environment tab, to give the illuminated glow of the screen more contrast (like in the picture you linked, the room is dark and the screen looks glowing).

You can then play around with the brightness of the screen material to get the look you want.

Also on the settings tab under 'Effects' you can enable 'bloom' to add a slight slowing effect around the screen as well.

Hope that helps


N

Offline NDenekamp

Re: Display lightning
« Reply #3 on: June 27, 2013, 12:05:30 pm »
Hi Peter,

I put together a quick attempt, this is using a plane in front of the display set as a diffuse lighting material, then turned the plane invisible. There may be a better method, but this way is pretty simple  ;) Hope it helps!

Nice method, as it gives much more of an illumination to the surroundings! But the screen doesn't look like it's 'on' so maybe a combination of these would create very realistic effect:  Select the screen with texture applied, change to emissive.  Then duplicate the geometry and move a fraction forward. Unlink material and change the front one to 'area light diffuse', adjust brightness, and make it invisible to camera.


Niels

Offline richardfunnell

Re: Display lightning
« Reply #4 on: June 27, 2013, 12:36:44 pm »
Good call, I think you're exactly right! Juggling the settings on both should get the desired look  :)

Richard

Offline Gis80s

Re: Display lightning
« Reply #5 on: June 27, 2013, 11:52:00 pm »
Hi,

Thx for your helps. It's works....i think that looks great! :)
What do you think?


Peter (Hungary)


1920px
« Last Edit: June 27, 2013, 11:56:00 pm by Gis80s »

Offline TpwUK

Re: Display lightning
« Reply #6 on: June 28, 2013, 12:58:03 am »
Looks good at first view, but then there's no light reflect on the screen like there is on the frame that runs from activate button travelling up the left edge, other than that it looks mighty fine to me

Offline Gis80s

Re: Display lightning
« Reply #7 on: June 30, 2013, 10:32:56 pm »
...and now...better? :)

Peter


Offline TpwUK

Re: Display lightning
« Reply #8 on: July 01, 2013, 12:40:10 am »
Looks much better and shows the use of an emitter very nicely

Martin

guest84672

  • Guest
Re: Display lightning
« Reply #9 on: July 01, 2013, 06:10:39 am »
Ver nice indeed.

Offline Gis80s

Re: Display lightning
« Reply #10 on: July 03, 2013, 10:49:46 am »
Thx guys :)