Render passes and quad wire material

Started by killswitch, August 10, 2013, 05:45:24 AM

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killswitch

Normal Map please! Will the GoZ plugin support transfer of normal maps to Keyshot? Also, wire material for meshes that has quads only (not sure if it already exists in Keyshot 4.1, but if it does I cannot find it :/ )!

For Render, it would be nice to have the following renders as separate passes so that we have more control in post.
1) Ambient Occlusion
2) Specular
3) Diffuse
4) Shadow
5) SSS

I just realized the bump channel takes normal maps as well.