lol sorry, kinda vague. so importing a low poly model with lots of hard edges, the phong shader does its thing and it looks very strange. I know that some programs have a phong control so that you can adjust the angle break so that it can smooth where you want it and not where you dont. I am seeing a setting under the scene material palette that has a (experimental) edge smoothing slider. Maybe that just answered my question. you are working on it? as long as I got you , can i ask if there is any way to get a normal map and a bump on a material. Thanks