Rob with Oakleys... Subsurface scattering!

Started by gpaymon, August 02, 2010, 10:44:21 PM

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gpaymon

Ok here is a shot I did at the Siggraph show in my spare time...  Didn't have much of it as we were swamped!  Enjoy!

Speedster

I saw this great shot at SIGGRAPH. If I recall, it took about 30 seconds to res up!
Bill G

peterC

That is superb! 30 seconds and it looks real.
Does it need several texture maps to control the look?

Can't wait to get this update.

Cheers,

Peter

guest84672

There is no texture map on the head. It is all in the new translucency material. Of course, the detail is in the geometry in this case - this is a very detailed scan of a human head.

Thomas

jhiker

Quote from: Thomas Teger on August 03, 2010, 12:59:19 PM
It is all in the new translucency material

Thomas

Is this included in the version currently available for download or is it in a forthcoming version?

rkulshrestha


jhiker


quigley

What? No texture mapping for the head? You mean all those skin pores are geometry?

KeyShot

Yes, the skin pores are part of the geometry. The model is roughly 9 million polygons.
There is a relatively slowly varying color map that is used for example for the lips.

-- Henrik

quigley

 :o

Bet that scan wasn't done on a NextEngine scanner  ;)