Creatures in the night

Started by Ovidiu Enache, November 02, 2013, 03:15:29 AM

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Ovidiu Enache

Hello! This is my first entry. Thanks for watching

Ovidiu Enache

The first image is after the comp the second one is what came out from keyshot.

Threiz

Well done ! i really like the post prod you did :)

Ovidiu Enache


Ovidiu Enache

#4
Hello again ! Here is a new creature that I'm posting. It's amazing how many polygons keyshot can handle, actually I didn't use deciamation master, its all highpoly from zbrush  ;)

Ovidiu Enache

And here is the actual render that came out from keyshot.  Thanks !

TpwUK

Impressive work again ... What was the final poly count ? I have had KS handle a 52million poly scene in the past!

Martin

Ovidiu Enache

Hi Martin! The first scene has 32.647.560 triangles and the second one has 34.526.848 triangles . Thanks !




Speedster

The highest poly count I've run so far is 96 million, and with no problems.  Of course the initial SolidWorks import took about an hour!  I'm running 32 cores.

As to your renders- you guys have all the fun!  Great job!!

Bill G

TpwUK

Ah yes Bill, the locomotive scene, over ab hour to import and rendered in 20 minutes or so - Still makes me smirk, thinking about how it would make feel - permission to PM you regarding your work ?

Martin

Ovidiu Enache

#10
Quote from: TpwUK on November 02, 2013, 04:44:43 PM
permission to PM you regarding your work ?

Martin

Yes, of course . Thanks!

ironconquest86

Wow! amazing creatures, your renders look great!
btw are you tweaking the render passes fom keyshot ?

Raul

Ovidiu Enache

Thank you! Yes the renders are tweaked in post for better integration with the background and to give them the desired atmosphere. I've used only the clown pass.

GregHurley

Great texturing, I like the overall variation you created.