Author Topic: OBJ import misses vertex normals  (Read 3464 times)

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Offline MarkRD

OBJ import misses vertex normals
« on: August 07, 2010, 09:53:28 am »
Hi there,

I just made the experience that an import from Polytrans to Keyshot as an OBJ
with "output vertex normals" activated produces errors in shading (see enclosed screenhot). The object was brought into Polytrans from Lightwave with vertex normals for shading instead of using the surface smoothing attribute. On the right you see the model when it's importing without
the vertex nomals feature activated.

It would be great if Keyshot could support such a feature for OBJ
in the future.