Strange mottling effect in Quality-based render

Started by justindustrial, December 04, 2013, 08:11:39 AM

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justindustrial

I've attached an image comparing my realtime results with a 64-sample based render.

The green material is lying behind a Solid glass material with a noise bump map applied. As you can see, in the realtime render the green material is smooth, whereas in the 64-sample render, there are some weird caustic effects.

realtime render settings are 50 ray bounces with 4 shadow quality and Global Illumination, Ground illumination, and Focused Caustics checked.

Any input would be appreciated

cheers

JDM

Chad Holton

Hi Justin,

What version of KeyShot are you using exactly (under Help>About)?

If this is 4.2 or newer, would you be able to share a simple example, with the same issue, with us? If so, please send it to support@luxion.com

Thanks,
Chad