rendering alpha channel with glass-like material

Started by sketchbookinc, October 29, 2014, 08:20:51 AM

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sketchbookinc

First post

I have literally searched all over for a solution to this and I can't find anything. Sorry if this has been asked a million times!

I am trying to render out a product shot and the product has some translucent plastic areas on it. I have found that rendering 32 bit tif with alpha checked doesn't work with the translucent plastic. Which is a total bummer.

It also doesn't work with solid glass. Only works with "glass" which doesn't allow me to make a frosted type of material.

So yeah, these are nagging problems.

Also - the problem of KS not exporting an alpha channel of the object. I can render out a clown pass, but that's not the same at all. There is not alpha channel in the channel pallet in Photoshop.

Any help would be much appreciated.

thanks!

m2tts

To do masks, I usually create my own clown passes in black and white of the parts I want masked. I then take that black and white image, change the image to gray scale, then go to that images channels tab and duplicate the channel into the original image's channels. Now i have a channel to make selections in the master image.

sketchbookinc

i will need to look into a black/white clown pass. Sounds helpful.