hi there all,
I've been following this forum and the amazing renders that come out of this versatile and easy to use rendered. I thought its time to share some of my renders as well.
Despite the fact that most of the renders I see are related to design of different kinds, my stuff is , on the other hand, mostly organic stuff (sculptures, human forms, creatures ect).
Hope you like it.
cheers,
MArco
nice lighting.
Excellent work. I like the first one in particular.
I'm diggin Jack, the likeness is crack on!
Cheers!
thanks guys, I will post more soon. Love Keyshot..though I miss quite a few things, well at least for the use I do of a renderer and the type of imagery that I produce :)
lookin good !
and I also recognise that Jack .. :)
thanks guys and yes Jack (a younger version anyway) was done for a cg contest.
here are some more shots :)
frankie is a basic KS skin render then all the rest is painted over in PS
excellent models!!
thanks Thomas, if anyone is interested I can also post the actual sculpts screenshots from Mudbox.
this one i just rendered out. It was an old sculpt made of of a cube primitive (like 4 years ago). I just revised it a bit. :)
Frankie needs a Nipple Ring. That would be real funny. Nice work.
here some more shots :)
Awesome!
thanks Thomas :)
You like them dark, don't you?
ahah most of the times...not always!
I am a follower of Caravaggio ;) I like high contrasty lighting, helps me a lot to evaluate forms.
my own head WIP :)
Modeled or scanned?
Thomas Its a little more than that :) it all started randomly as I wanted to try photo scanning technique.
So the main volume its derived from Photoscan, which result tho (but thats probably the way I shoot pics in combo with the lighting too) was a way too noisy. I am attaching a pic from of a wip in mudbox from beginning to end. The triangulated mesh has been manually cleaned up from the noise and all the facial features sculpted in by looking at the photoreferences. Then I projected the forms onto a clean (quads) mesh I made in maya. On that I then proceed to sculpt in all the hi freq displacement (skin details). I am planning to do a realistic render but as for now Keyshot limitation of not having the possibility to map specular (thats a huge road block for realistic skin rendering..but in general rendering since the spec component its a fundamental one)
PS: sorry in this other render I am a lil too tanned :P
Very nice. I bet our chief scientist will argue that you will need specular maps to do realistic skin renderings. What settings are you using?
seriously? well then me and everyone else working in the vfx industry should stop painting spec maps and quit the job then :)
Great work! Really like your first image! And yes, we will add specular maps to the translucent material. Only little detail to figure out is that there is only one component in the specular for that material.
-- Henrik
Hi Henrik,
thanks you very much for your comment :) its an honor!
Yes I was going to go there and ask about having more than just one spec component but you have anticipated me:) regardless, (I am happy just with one mappable one :) its a great news to hear that you will be adding this to the awesome translucent material. Do you think it would be added in the next 3.xx update and most likely in keyshot 4?
cheers,
Marco
KeyShot 4. 3 is done.
WOW ! Really nice stuff !
They are all keepers
Tim
thanks Thomas, good to know. By any chance do you know if the translucent (or other materials as well) take in account spec occlusion? Sometime I have the impression that spec reflections in occluded areas are a little too strong.
thanks you Tim :)
here s something different.
I'm not sure what you mean by "spec occlusion". But we will have some improvements coming for the material in KS 4.
Just looked at the whole image. Very impressive.
I mean the spec reflection should show up less in occluded areas...say in the nostrils just to make an example but anyway I am looking forward to see v4 improvements :)
here the whole thing:) I may try some variation in material and lighting at some stage....its like a 15Million + sculpture so it takes a while to render :)
Wow. Very impressive.
thanks Thomas :)
here 's another quite complicated personal proj that I am still working on (who knows when I will get to finish it :)
Impressive. It really is!!
thanks Thomas :)
Having started a new job I dont have as much free time anymore but still I am loving sculpting and rendering in keyshot (thinking to show the renderer at work, although not suitable for vfx in the meaning of actual shot production, I think it could do great for the conceptual stages). As an unrelated question, is there any way to enter the beta team?
anyway I did some more this weekend on this other model. Happy monday :)
Awesome. Can't get enough of your amazing work ... :-P
Beta - yes absolutely! E-mail me directly - thomas@luxion.com
I really like all of these. Please keep posting! :-)
thank you guys :) will hopefully post more updates soon!
Quote from: KeyShot on November 20, 2012, 09:46:32 AM
Please keep posting! :-)
You mean the front-end render of that last render ? :p ;D
ahah ...well ok then :P
here you go...still working on her though in terms of the sculpt
PS I like the reflection option for the ground but I wondering if a 'cheap' glosiness could be added to it. Here I just did it in photoshop
Amazing work!
here s another model I ve been working on on and off in the spare time :)
cheers,
Marco
I did have time (having been sick) this weekend to keep moving forward with my own head. Painted maps , diffuse and specular (not mapped in here), regardless still not happy to see bright spec reflections in occluded areas. Aside the spec refl I am pleased with these first mapped renders.
Marco
Very cool. Specular maps and other improvements are coming in KS4.
taking a break from my own head :)
and some screenshots from MB of the process
Awesome! On average, how long does a model like this take you?
thanks Thomas! well it takes anything between few hours to months :D but generally a bust like this 2-4 hours depending on the degree of finishing (just forms or smaller disp as well)
Marco
That is quite impressive.
thanks Thomas!
and here a less pleasing to the eyes work which I completed few weeks ago. It was based on a similar work ddone a few years back which was called 'Imperfect animals'
This one Instead of going with Imperfect animal 2 I did call it 'On Ugliness' :)
Its rendered with the translucent material...but all the texture work its actually overpainted in photoshop.
Sorry its not censored...but by now it must me clear that I dont censor my stuff :D
oh dude, this is disturbing ... :-). But absolutely excellent. Makes me wonder what goes on in your head sometimes ;-) ...
immonde....
Wow, I love it!
Made me want to revisit Eraserhead, somehow. Thanks for that!
Equally disgusting, equally appealing... in my opinion. :)
thanks guys! :) Thomas nothing strange going on with my mind :P
here is I re rendered the dead Christ changing a bit the marble shader and using a different lighting (single light source)
Happy New Year to everyone and happy renders.
Very very inspirational. Thanks for sharing!
Happy New Year. Wow. A bit dark (light wise) for my taste, but amazing modeling and rendering otherwise.
Your work is a little scary but in an awesome way! Keep it up. :)
thank you guys :)
here a quick render of a sculpt I did some time ago starting of a simple plane geo.
very sweet!
wow all r amazing...... like it
Very Nice. I really admire your work, keep up the good work. ;)
Do I recognise James Hetfield ... or is that coincidence ?
Quote from: PhilippeV8 on January 09, 2013, 04:10:57 AM
Do I recognise James Hetfield ... or is that coincidence ?
That's the first person I thought too of when I seen it. ;D
Seen them perform in Cincy a few years ago or so... best concert ever!
BTW - Nice work again, evilmaul!
thanks guys, I appreciate your words. This was just one of the many sculpts done for fun ,didnt think to render it back then, but now with KS I feel like going back and search for old stuff and render everything out :)
here is a screenshot of where it comes from and yup its supposed to be Jaymz ;)
MArco
ok fine...here you have car :P
I am by no means much into hard surface..I did some in the past and infact this is a model I did about 10 years ago ;D I guess trying to model the first version of the Solstice. Lots of things are off but I just wanted to have fun with KS with some hard surface and I was lucky to still have a few of those hard surface model. I will find also a render I did back then with Mental Ray of the same car.
cheers :P
now i understand why it s a lot of fan to render cars :D
another shot before going to work..and I am late already...KS your fault :P
Love it - how about combining hard and soft surface models and rendering them?
hmmm I am not sure how you imagine that Thomas, If I had to do something like that it would probably be x-rated for this forum :P
Anyway here is another old model that I had fun with in KS. Enough of that now....back to organic :)
Ahhh the Crossfire... my favourite car Marco. I drive one in white, slightly tricked out. Did you do the drawing or is it a stock piece? There are a few discrepancies. The stock wheels only have 7 spokes each, the front wheels are 18"diameter, the rears 19". The center line ridge is not present in the rear window. Also, in the tail light cluster, the outside lens is red for the brake lights. The middle lens is clear for the amber turn signals, and the small inside lens is clear for the backup light. Otherwise a very nice model. I have a stock drawing that I've rendered a couple of times, but it is full of errors and mismatched body panels which really limits how I can pose the car in a render.
Paul
hi Paul, thanks for your comment :) the crossfire and the other 2 that I modeled looong time ago are by no means supposed to be accurate and I am totally with you about the discrepancies. I've never really been much into hard surface modeling anyway but I just wanted to render out in KS this old models as I usually go for organic surfaces and skin rendering. Those cars were modeled in polys / subd in either XSI or Maya something like 8-10 years ago :) and only using reference pictures found on the net.
rendering a few bat guy ;D
These look great!
Can you give me a quick explanation on how to get a flesh tone render like your second picture?
Is there any tutorials on skin tone rendering with KeyShot?
Thanks
thanks! well that is just one of the 2 skin material presets. I think it did tweek only the roughness value there, bringing it up to 0.06 or something similar.
Then image has been treated in photoshop so it looks a bit different from the original render. But yeah those Skin presets are a great start for making realistic skin! The translucent shader is the best I've ever used :)
needed to take a break from the self portrait ;D
here first render to test the new area light interaction with translucency material. It ran for a few hours over night and the fingers are still kinda noisy but I guess I would have needed more samples (left it by default at 9)
cheers,
Marco
Looks great - she's a bit shiny ;)
Did you use Max Samples render mode?
yeah I didnt bother tweeking the spec :) just wanted to check out the interaction between area light objects and the translucent shader. Nope this is interactive render and when I said samples I meant the samples in the area light advanced tab
ah - got it re: samples.
You mean it is a screenshot from the realtime rendering window?
Did you apply area light to a plane, sphere...?
Area lights render much faster/crisper when applied to large & simple (flat plane) geometry.
Dries
hey Thomas yes its a screenshot of the interactive render...I just added in more noise in PS :)
Dries ..yeah I applied the area light to that sphere ....I guess I could try and lower the number of polys in it...though I didnt want it to appear segmented