KeyShot Forum

Gallery => Amazing Shots => Topic started by: evilmaul on October 29, 2012, 02:27:58 pm

Title: evilmaul key 'shots'
Post by: evilmaul on October 29, 2012, 02:27:58 pm
hi there all,

I've been following this forum and the amazing renders that come out of this versatile and easy to use rendered. I thought its time to share some of my renders as well.
Despite the fact that most of the renders I see are related to design of different kinds, my stuff is , on the other hand, mostly organic stuff (sculptures, human forms, creatures ect).
Hope you like it.

cheers,
MArco
Title: Re: evilmaul key 'shots'
Post by: Imz on October 29, 2012, 02:54:54 pm
nice lighting.
Title: Re: evilmaul key 'shots'
Post by: guest84672 on October 29, 2012, 03:04:42 pm
Excellent work. I like the first one in particular.
Title: Re: evilmaul key 'shots'
Post by: CAClark on October 29, 2012, 04:51:15 pm
I'm diggin Jack, the likeness is crack on!

Cheers!
Title: Re: evilmaul key 'shots'
Post by: evilmaul on October 29, 2012, 06:35:34 pm
thanks guys, I will post more soon. Love Keyshot..though I miss quite a few things, well at least for the use I do of a renderer and the type of imagery that I produce :)
Title: Re: evilmaul key 'shots'
Post by: PhilippeV8 on October 30, 2012, 01:27:15 am
lookin good !

and I also recognise that Jack .. :)
Title: Re: evilmaul key 'shots'
Post by: evilmaul on October 30, 2012, 08:46:20 am
thanks guys and yes Jack (a younger version anyway) was done for a cg contest.
 here are some more shots :)

frankie is a basic KS skin render then all the rest is painted over in PS

Title: Re: evilmaul key 'shots'
Post by: guest84672 on October 30, 2012, 10:36:50 am
excellent models!!
Title: Re: evilmaul key 'shots'
Post by: evilmaul on October 30, 2012, 11:07:08 am
thanks Thomas, if anyone is interested I can also post the actual sculpts screenshots from Mudbox.

this one i just rendered out. It was an old sculpt made of of a cube primitive (like 4 years ago). I just revised it a bit. :)

Title: Re: evilmaul key 'shots'
Post by: EGON on October 30, 2012, 06:03:38 pm
Frankie needs a Nipple Ring. That would be real funny. Nice work.
Title: Re: evilmaul key 'shots'
Post by: evilmaul on October 31, 2012, 11:41:39 am
here some more shots :)
Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 01, 2012, 12:23:55 pm
Awesome!
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 05, 2012, 08:01:54 am
thanks Thomas :)

Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 05, 2012, 09:40:27 am
You like them dark, don't you?
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 05, 2012, 09:52:19 am
ahah most of the times...not always!
I am a follower of Caravaggio ;) I like high contrasty  lighting, helps me a lot to evaluate forms.

Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 06, 2012, 08:18:03 am
my own head WIP :)

Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 06, 2012, 02:49:36 pm
Modeled or scanned?
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 06, 2012, 03:15:20 pm
Thomas Its a little more than that :) it all started randomly as I wanted to try photo scanning technique.
So the main volume its derived from Photoscan, which result tho (but thats probably the way I shoot pics in combo with the lighting too) was a way too noisy. I am attaching a pic from of a wip in mudbox from beginning to end. The triangulated mesh has been manually cleaned up from the noise and all the facial features sculpted in by looking at the photoreferences. Then I projected the forms onto a clean (quads) mesh I made in maya. On that I then proceed to sculpt in all the hi freq displacement (skin details). I am planning  to do a realistic render but as for now Keyshot limitation of not having the possibility to map specular (thats a huge road block for realistic skin rendering..but in general rendering since the spec component its a fundamental one)

PS: sorry in this other render I am a lil too tanned :P
Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 06, 2012, 05:27:32 pm
Very nice. I bet our chief scientist will argue that you will need specular maps to do realistic skin renderings. What settings are you using?
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 06, 2012, 07:31:14 pm
seriously? well then me and everyone else working in the vfx industry should stop painting spec maps and quit the job then :)

Title: Re: evilmaul key 'shots'
Post by: KeyShot on November 07, 2012, 12:33:24 am
Great work! Really like your first image! And yes, we will add specular maps to the translucent material. Only little detail to figure out is that there is only one component in the specular for that material.

-- Henrik
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 07, 2012, 09:22:28 am
Hi Henrik,

thanks you very much for your comment :) its an honor!
Yes I was going to go there and ask about having more than just one spec component but you have anticipated me:) regardless, (I am happy just with one mappable one :) its a great news to hear that you will be adding this to the awesome translucent material. Do you think it would be added in the next 3.xx update and most likely in keyshot 4?

cheers,
Marco
Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 07, 2012, 11:30:56 am
KeyShot 4. 3 is done.
Title: Re: evilmaul key 'shots'
Post by: feher on November 07, 2012, 06:37:42 pm
WOW ! Really nice stuff !
They are all keepers
Tim
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 08, 2012, 10:51:47 am
thanks Thomas, good to know. By any chance do you know if the translucent (or other materials as well) take in account spec occlusion? Sometime I have the impression that spec reflections in occluded areas are a little too strong.
thanks you Tim :)

here s something different.
Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 08, 2012, 11:14:04 am
I'm not sure what you mean by "spec occlusion". But we will have some improvements coming for the material in KS 4.
Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 08, 2012, 11:15:23 am
Just looked at the whole image. Very impressive.
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 08, 2012, 11:30:21 am
I mean the spec reflection should show up less in occluded areas...say in the nostrils just to make an example but anyway I am looking forward to see v4 improvements :)

here the whole thing:) I may try some variation in material and lighting at some stage....its like a 15Million + sculpture so it takes a while to render :)


Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 08, 2012, 11:57:05 am
Wow. Very impressive.
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 16, 2012, 07:56:53 am
thanks Thomas :)

here 's another quite complicated personal proj that I am still working on (who knows when I will get to finish it :)

Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 18, 2012, 10:16:27 pm
Impressive. It really is!!
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 19, 2012, 07:50:53 am
thanks Thomas :)
Having started a new job I dont have as much free time anymore but still I am loving sculpting and rendering in keyshot (thinking to show the renderer at work, although not suitable for vfx in the meaning of actual shot production, I think it could do great for the conceptual stages). As an unrelated question, is there any way to enter the beta team?

anyway I did some more this weekend on this other model. Happy monday :)


Title: Re: evilmaul key 'shots'
Post by: guest84672 on November 19, 2012, 07:54:50 am
Awesome. Can't get enough of your amazing work ... :-P

Beta - yes absolutely! E-mail me directly - [email protected]
Title: Re: evilmaul key 'shots'
Post by: KeyShot on November 20, 2012, 09:46:32 am
I really like all of these. Please keep posting! :-)

Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 21, 2012, 07:51:30 am
thank you guys :)  will hopefully post more updates soon!
Title: Re: evilmaul key 'shots'
Post by: PhilippeV8 on November 21, 2012, 12:52:32 pm
Please keep posting! :-)

You mean the front-end render of that last render ? :p  ;D
Title: Re: evilmaul key 'shots'
Post by: evilmaul on November 24, 2012, 08:53:27 am
ahah ...well ok then :P

here you go...still working on her though in terms of the sculpt

PS I like the reflection option for the ground but I wondering if a 'cheap' glosiness could be added to it. Here I just did it in photoshop


Title: Re: evilmaul key 'shots'
Post by: DominicQwek on November 25, 2012, 12:03:15 am
Amazing work!
Title: Re: evilmaul key 'shots'
Post by: evilmaul on December 03, 2012, 08:05:27 am
here s another model I ve been working on on and off in the spare time :)
cheers,
Marco
Title: Re: evilmaul key 'shots'
Post by: evilmaul on December 09, 2012, 11:06:41 pm
I did have time (having been sick) this weekend to keep moving forward with my own head. Painted maps , diffuse and specular (not mapped in here), regardless still not happy to see bright spec reflections in occluded areas. Aside the spec refl I am pleased with these first mapped renders.

Marco

Title: Re: evilmaul key 'shots'
Post by: KeyShot on December 10, 2012, 02:06:09 pm
Very cool. Specular maps and other improvements are coming in KS4.
Title: Re: evilmaul key 'shots'
Post by: evilmaul on December 18, 2012, 08:09:33 am
taking a break from my own head :)

Title: Re: evilmaul key 'shots'
Post by: evilmaul on December 18, 2012, 08:11:22 am
and some screenshots from MB of the process

Title: Re: evilmaul key 'shots'
Post by: guest84672 on December 18, 2012, 10:03:11 am
Awesome! On average, how long does a model like this take you?
Title: Re: evilmaul key 'shots'
Post by: evilmaul on December 18, 2012, 10:42:17 am
thanks Thomas! well it takes anything between few hours to months :D but generally a bust like this 2-4 hours depending on the degree of finishing (just forms or smaller disp as well)

Marco

Title: Re: evilmaul key 'shots'
Post by: guest84672 on December 18, 2012, 12:30:45 pm
That is quite impressive.
Title: Re: evilmaul key 'shots'
Post by: evilmaul on December 21, 2012, 07:22:51 am
thanks Thomas!

and here a less pleasing to the eyes work which I completed few weeks ago. It was based on a similar work ddone a few years back which was called 'Imperfect animals'
This one Instead of going with Imperfect animal 2 I did call it 'On Ugliness' :)
Its rendered with the translucent material...but all the texture work its actually overpainted in photoshop.
Sorry its not censored...but by now it must me clear that I dont censor my stuff :D




Title: Re: evilmaul key 'shots'
Post by: guest84672 on December 21, 2012, 11:26:58 am
oh dude, this is disturbing ... :-). But absolutely excellent. Makes me wonder what goes on in your head sometimes ;-) ...
Title: Re: evilmaul key 'shots'
Post by: fario on December 29, 2012, 02:23:28 pm
immonde....
Title: Re: evilmaul key 'shots'
Post by: diamond on December 29, 2012, 03:42:06 pm
Wow, I love it!
Title: Re: evilmaul key 'shots'
Post by: DriesV on December 30, 2012, 04:48:56 am
Made me want to revisit Eraserhead, somehow. Thanks for that!
Equally disgusting, equally appealing... in my opinion.  :)
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 01, 2013, 10:06:20 am
thanks guys! :) Thomas nothing strange going on with my mind :P

here is I re rendered the dead Christ changing a bit the marble shader and using a different lighting (single light source)
Happy New Year to everyone and happy renders.

Title: Re: evilmaul key 'shots'
Post by: DominicQwek on January 01, 2013, 04:50:32 pm
Very very inspirational. Thanks for sharing!
Title: Re: evilmaul key 'shots'
Post by: guest84672 on January 02, 2013, 07:17:42 am
Happy New Year. Wow. A bit dark (light wise) for my taste, but amazing modeling and rendering otherwise.
Title: Re: evilmaul key 'shots'
Post by: Chad Holton on January 03, 2013, 05:04:27 am
Your work is a little scary but in an awesome way! Keep it up.  :)
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 03, 2013, 07:35:04 am
thank you guys :)

here a quick render of a sculpt I did some time ago starting of a simple plane geo.

Title: Re: evilmaul key 'shots'
Post by: guest84672 on January 03, 2013, 12:42:36 pm
very sweet!
Title: Re: evilmaul key 'shots'
Post by: hitesh.m on January 04, 2013, 08:35:43 am
wow all r amazing...... like it
Title: Re: evilmaul key 'shots'
Post by: diamond on January 04, 2013, 01:00:40 pm
Very Nice. I really admire your work, keep up the good work. ;)
Title: Re: evilmaul key 'shots'
Post by: PhilippeV8 on January 09, 2013, 04:10:57 am
Do I recognise James Hetfield ... or is that coincidence ?
Title: Re: evilmaul key 'shots'
Post by: Chad Holton on January 09, 2013, 05:14:18 am
Do I recognise James Hetfield ... or is that coincidence ?

That's the first person I thought too of when I seen it.  ;D
Seen them perform in Cincy a few years ago or so... best concert ever!
BTW - Nice work again, evilmaul!
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 09, 2013, 09:33:40 am
thanks guys, I appreciate your words. This was just one of the many sculpts done for fun ,didnt think to render it back then, but now with KS I feel like going back and search for old stuff and render everything out :)

here is a screenshot of where it comes from and yup its supposed to be Jaymz ;)

MArco
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 10, 2013, 12:39:40 am
ok fine...here you have car :P

I am by no means much into hard surface..I did some in the past and infact this is a model I did about 10 years ago  ;D I guess trying to model the first version of the Solstice. Lots of things are off but I just wanted to have fun with KS with some hard surface and I was lucky to still have a few of those hard surface model. I will find also a render I did back then with Mental Ray of the same car.

cheers :P
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 10, 2013, 08:41:16 am
now i understand why it s a lot of fan to render cars :D
another shot before going to work..and I am late already...KS your fault :P


Title: Re: evilmaul key 'shots'
Post by: guest84672 on January 10, 2013, 11:00:28 am
Love it - how about combining hard and soft surface models and rendering them?
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 14, 2013, 08:16:36 pm
hmmm I am not sure how you imagine that Thomas, If I had to do something like that it would probably be x-rated for this forum :P

Anyway here is another old model that I had fun with in KS. Enough of that now....back to organic :)

Title: Re: evilmaul key 'shots'
Post by: Deacon on January 15, 2013, 07:57:16 pm
Ahhh the Crossfire... my favourite car Marco. I drive one in white, slightly tricked out. Did you do the drawing or is it a stock piece? There are a few discrepancies. The stock wheels only have 7 spokes each, the front wheels are 18"diameter, the rears 19". The center line ridge is not present in the rear window. Also, in the tail light cluster, the outside lens is red for the brake lights. The middle lens is clear for the amber turn signals, and the small inside lens is clear for the backup light. Otherwise a very nice model. I have a stock drawing that I've rendered a couple of times, but it is full of errors and mismatched body panels which really limits how I can pose the car in a render.

Paul
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 16, 2013, 09:58:26 am
hi Paul, thanks for your comment :) the crossfire and the other 2 that I modeled looong time ago are by no means supposed to be accurate and I am totally with you about the discrepancies. I've never really been much into hard surface modeling anyway but I just wanted to render out in KS this old models as I usually go for organic surfaces and skin rendering. Those cars were modeled in polys / subd in either XSI or Maya something like 8-10 years ago :) and only using reference pictures found on the net.
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 18, 2013, 08:37:05 am
rendering a few bat guy  ;D

Title: Re: evilmaul key 'shots'
Post by: diamond on January 18, 2013, 11:13:38 am
These look great!

Can you give me a quick explanation on how to get a flesh tone render like your second picture?

Is there any tutorials on skin tone rendering with KeyShot?

Thanks
Title: Re: evilmaul key 'shots'
Post by: evilmaul on January 18, 2013, 11:43:52 am
thanks! well that is just one of the 2 skin material presets. I think it did tweek only the roughness value there, bringing it up to 0.06 or something similar.
Then image has been treated in photoshop so it looks a bit different from the original render. But yeah those Skin presets are a great start for making realistic skin! The translucent shader is the best I've ever used :)
Title: Re: evilmaul key 'shots'
Post by: evilmaul on February 07, 2013, 08:22:05 am
needed to take a break from the self portrait  ;D

here first render to test the new area light interaction with translucency material. It ran for a few hours over night and the fingers are still kinda noisy but I guess I would have needed more samples (left it by default at 9)

cheers,
Marco

Title: Re: evilmaul key 'shots'
Post by: guest84672 on February 07, 2013, 09:52:47 am
Looks great - she's a bit shiny ;)

Did you use Max Samples render mode?
Title: Re: evilmaul key 'shots'
Post by: evilmaul on February 07, 2013, 09:56:51 am
yeah I didnt bother tweeking the spec :) just wanted to check out the interaction between area light objects and the translucent shader.  Nope this is interactive render and when I said samples I meant the samples in the area light advanced tab
Title: Re: evilmaul key 'shots'
Post by: guest84672 on February 07, 2013, 09:58:47 am
ah - got it re: samples.

You mean it is a screenshot from the realtime rendering window?
Title: Re: evilmaul key 'shots'
Post by: DriesV on February 07, 2013, 10:04:51 am
Did you apply area light to a plane, sphere...?
Area lights render much faster/crisper when applied to large & simple (flat plane) geometry.

Dries
Title: Re: evilmaul key 'shots'
Post by: evilmaul on February 07, 2013, 10:09:53 am
hey Thomas yes its a screenshot of the interactive render...I just added in more noise in PS :)
Dries ..yeah I applied the area light to that sphere ....I guess I could try and lower the number of polys in it...though I didnt want it to appear segmented