I was bored about the same polish and perfect car so i tried a new vision..
Abandoned in the forest..
Regards
Love it !!!!!
It's a keeper
Tim
Quote from: feher on January 27, 2013, 03:16:07 PM
Love it !!!!!
It's a keeper
Tim
Thanks Tim..i worked a lot on this render model!!believe....
That is very, very good work. I can see it was a lot of effort.
My only thought is to add some gray dirt streaks on the glass and some green moss tint around the edges of the glass. The windshield looks too clean.
Living here in Washington State, I know the look well :)
Ed
:o :o
beau travail!! bravo
Love it!
Extremely nice!
I almost thought that first rendering was your reference image... :o
Dries
I'm 100% with Ed on this one.
Quote from: Ed on January 27, 2013, 04:11:06 PM
That is very, very good work. I can see it was a lot of effort.
My only thought is to add some gray dirt streaks on the glass and some green moss tint around the edges of the glass. The windshield looks too clean.
Living here in Washington State, I know the look well :)
Ed
That's a good idea, ..i had a similar thing, but i didn't know how to get it in right way, without make the render a bad render..so now i will work on it!Thanks for your comment and suggestion..Ed
Aldo
Quote from: DriesV on January 28, 2013, 05:09:06 AM
Extremely nice!
I almost thought that first rendering was your reference image... :o
Dries
Thanks Driesv ;D..nope hte first image is the render, second one, with black and white..and last one..is a simple clay..only for light study..
Rust on the car is not a photoshop work, it's keyshot material, and i will post how i did it..if u like..
regards
Quote from: Chad Holton on January 28, 2013, 04:55:47 AM
Love it!
This time i wanted something different than always same cars..so i tried it....
thanks
Yes!! Definitely share how you made the rust! I thought the first image was a reference image too.
Wow! Being a "Rust Freak" myself, this is stunning! Maybe a tad to large in scale, but really well done. The fallen leaves are amazing! What modeling app do you use?
Bill G
Quote from: Robb63 on January 28, 2013, 03:27:35 PM
Yes!! Definitely share how you made the rust! I thought the first image was a reference image too.
Well Robb, here as i created Rust Keyshot Material (tomorrow at work i will post also keyshot material for all).
I found real Rust photo, 3000x2000 pixel, than i creat maps, bump, specular opacity, for every rust textures, and apply to my material and in to the model, and i tried to get best fit on model part.
Here in attachment a preview rust map textures.
(really did u think the 1st image was the reference image?if yes, that's means i got my goal to make it a bit real!)
regards
Quote from: Speedster on January 28, 2013, 04:06:53 PM
Wow! Being a "Rust Freak" myself, this is stunning! Maybe a tad to large in scale, but really well done. The fallen leaves are amazing! What modeling app do you use?
Bill G
thanks Bill!!! i used a mix, 3ds max for model part, Ug Nx 7.5 for some parts modeling (exported in step and then re-imorted on Keyshot) and i used zbrush for some modeling plugin i find interesting.
Regards
If someone is interested, here in attachment you can find my Rust Keyshot Material i used on my abandoned rust car.
regards
(It seem not possible to attach kmp file 14mb, if someone want it, just let me know i will send by email)
very nice image...love the colors!
Looks great! Would love to see a version taking Ed's comments into account (if possible).
Me to !
And don't forget this effect:
(http://guidetodetailing.com/wp-content/uploads/2008/10/Dirty-Glass-1.jpg)
Or maybe even model it broken:
(http://images.fineartamerica.com/images-medium-large/camouflage-classic-car-john-stephens.jpg)
Yes right;i'm working on that but still now i dont knof if the best way to get is on keyshot material,or in postwork with photoshop ??? What would u do it with?
What would u do it with?
I would try making a KeyShot label and apply it to your glass material. Use a transparent PNG with large crack, dirt film and green moss tint around the edges.
Ed
That would work. Also, in KeyShot 4 you will be able to put a texture on the dielectric material (glass).
Quote from: Thomas Teger on January 30, 2013, 11:27:31 AM
That would work. Also, in KeyShot 4 you will be able to put a texture on the dielectric material (glass).
in effect on keyshot 3 this is a missing way to do that in dieletric material.SO how is possible to test ks4?i see some users here are testing it.
Quote from: Ed on January 30, 2013, 09:55:37 AM
What would u do it with?
I would try making a KeyShot label and apply it to your glass material. Use a transparent PNG with large crack, dirt film and green moss tint around the edges.
Ed
well Ed so i will follow your suggestion,also if i never did before on keyshot glass material.
My only doubt is that with label i cant control opacity and bump...
Here a try with glass ....what do u think so Ed?
regards
Turn down the reflections and I think you have it.
tsunami - I was thinking of this type of label applied to glass. I've attached the transparent png if you wish to try it. Of course you could make additional transparent layers in Photoshop for cracks, moss, etc.
Ed
Quote from: Ed on February 01, 2013, 09:54:16 AM
tsunami - I was thinking of this type of label applied to glass. I've attached the transparent png if you wish to try it. Of course you could make additional transparent layers in Photoshop for cracks, moss, etc.
Ed
Hm yes your one, i see is better than what i made for... ;)..i had still to had moss texture, my wa only a try for it;but i want to try your label in to my model..
so for now thanks a lot Ed...i will let you know the result on here....
Aldo
That's really excellent!
Quote from: dillster on February 03, 2013, 04:53:19 AM
That's really excellent!
Thanks Dillster....i hope it will look better after Ed suggestions on glass texture..(i think i will try it also with Ks4),...
May I suggest this ... ?
I added a rar with the material and a bip.
The broken part is in the opacity map. The texture is a lable. Play with the settings to get it look right.
Cheers,
Quote from: PhilippeV8 on February 04, 2013, 12:07:54 AM
May I suggest this ... ?
I added a rar with the material and a bip.
The broken part is in the opacity map. The texture is a lable. Play with the settings to get it look right.
Cheers,
Thanks Philippe for your suggestion too, i would like to try, but .png files for label and opacity are missing from your attachment kmp and bip file...
regards
Well then I must attach them now :D
Sorry 'bout that. I figured if you export a material in KS, it takes all imagery with it in the file ... turns out it doesn't. Shoud've exported the scene instead of saving a bip :P
My bad ..
If you export a material, then all textures are included.
Quote from: Thomas Teger on February 04, 2013, 06:48:13 AM
If you export a material, then all textures are included.
i though the same but,but in effect if u try to import that kmp file on material library, png textured files are missing.
Philippe sent me separately so now is working..
Cool!
Here the last render with Ed glass suggestion...so i hope is better than first one...
I feel like I'm visiting family down south.
I love this kind of stuff. I remember one time we were driving in the mountains of Tenneesse when I seen a old truck in someones yard all rusted out...etc. No big deal right...wrong it was there so long a tree was growing through the bed of the truck. This was no small tree either......lol I looked at my wife and said....Gotta love being home.
Great work Aldo ! this has become a great learning threasd.
Tim
Looks great. Perhaps add a slight amount of roughness to the glass to blur the reflections.
Quote from: KeyShot on February 04, 2013, 11:30:18 PM
Looks great. Perhaps add a slight amount of roughness to the glass to blur the reflections.
I wanted to do that to my material, but found there was no roughness slider. Since you said that now, I went back to check the frosted glass and it turns out .. type "Glass" has no roughness, type "Solid Glass" does have a roughness.
So, makes me wonder ... why is there a type "Glass" anywayz ? What can it do MORE/OTHER than "Solid Glass" can ?
Quote from: PhilippeV8 on February 05, 2013, 12:01:11 AM
Quote from: KeyShot on February 04, 2013, 11:30:18 PM
Looks great. Perhaps add a slight amount of roughness to the glass to blur the reflections.
I wanted to do that to my material, but found there was no roughness slider. Since you said that now, I went back to check the frosted glass and it turns out .. type "Glass" has no roughness, type "Solid Glass" does have a roughness.
So, makes me wonder ... why is there a type "Glass" anywayz ? What can it do MORE/OTHER than "Solid Glass" can ?
There's also a difference in how "Glass" interacts with the translucent material, compared to "Solid Glass".
1st image: regular "Glass" (all white, two-sided on)
2nd image: "Solid Glass" (all white, color density 1)
In both images Global Illumination is on and there are 10 ray bounces.
The regular glass material is the only material that makes the translucent liquid look right in glass. It just doesn't work with solid glass, dielectric, advanced... It almost seems like light cannot reach the translucent material through anything other than regular glass.
Sorry for the spoiler... :-[
Dries
Tsunami... youve really pushed hard on this image, and it shows. Excellent job !
Yes, sorry, back on topic if you will about that render ... the green moss is a bit saturated for my taste, but I don't bother. It looks way better and more convincing with the dirty glass. It gets the green light !
Quote from: DriesV on February 05, 2013, 12:25:39 AM
Quote from: PhilippeV8 on February 05, 2013, 12:01:11 AM
Quote from: KeyShot on February 04, 2013, 11:30:18 PM
Looks great. Perhaps add a slight amount of roughness to the glass to blur the reflections.
I wanted to do that to my material, but found there was no roughness slider. Since you said that now, I went back to check the frosted glass and it turns out .. type "Glass" has no roughness, type "Solid Glass" does have a roughness.
So, makes me wonder ... why is there a type "Glass" anywayz ? What can it do MORE/OTHER than "Solid Glass" can ?
There's also a difference in how "Glass" interacts with the translucent material, compared to "Solid Glass".
1st image: regular "Glass" (all white, two-sided on)
2nd image: "Solid Glass" (all white, color density 1)
In both images Global Illumination is on and there are 10 ray bounces.
The regular glass material is the only material that makes the translucent liquid look right in glass. It just doesn't work with solid glass, dielectric, advanced... It almost seems like light cannot reach the translucent material through anything other than regular glass.
Sorry for the spoiler... :-[
Dries
You are right Dries, i found the same issue on my past work..so it's a bit difficult to understand it well..
Quote from: PhilippeV8 on February 05, 2013, 02:42:04 AM
Yes, sorry, back on topic if you will about that render ... the green moss is a bit saturated for my taste, but I don't bother. It looks way better and more convincing with the dirty glass. It gets the green light !
Yes i did a mistake when i created new layer on that map on photoshop..but when i realized that there was too much moss saturation (on the top glass), i already posted on the forum..
Sorry ...my mistake..