KeyShot Forum

Archive => Support Archive => Topic started by: majimin on November 17, 2015, 12:50:21 AM

Title: keyshot6 Gem material
Post by: majimin on November 17, 2015, 12:50:21 AM
Gem material internal eliminate invalid~ :-[ :-[ :-[ :-[
Title: Re: keyshot6 Gem material
Post by: Despot on November 17, 2015, 01:47:56 AM
Could you be any more cryptic ?
Title: Re: keyshot6 Gem material
Post by: TpwUK on November 17, 2015, 04:26:01 AM
Quote from: majimin on November 17, 2015, 12:50:21 AM
Gem material internal eliminate invalid~ :-[ :-[ :-[ :-[

Do you mean 'Internal Culling' ? - If so it works fine if you read about what it does. Simply put, it will trim and geometry that intrudes into the gem as a result of lazy modelling, it will not reduce any geometry of the gemstone.

Quote from: Despot on November 17, 2015, 01:47:56 AM
Could you be any more cryptic ?

lol - love it :)

Martin
Title: Re: keyshot6 Gem material
Post by: majimin on November 17, 2015, 06:46:37 AM
Sorry, I can't speak English, the translation software is not good. You can try the "internal" option, you will find it's problem, it becomes a problem. :-[ :-[ :-[ :-[ :-[ :-[ :'( :'( :'( :'( :'( :'(
Title: Re: keyshot6 Gem material
Post by: Niko Planke on November 18, 2015, 07:09:58 AM
Hello Majimin,

I suggest to add some Screenshots of the issue, to avoid translation errors.
If you include as much of the GUI as possible we may be able to see where it belongs(in case its not English).

Niko



Title: Re: keyshot6 Gem material
Post by: majimin on November 19, 2015, 12:13:03 AM
"Culling Internal" is not valid. :-[ :-[ :-[
Title: Re: keyshot6 Gem material
Post by: Niko Planke on November 19, 2015, 06:47:07 AM
Hello majimin

I could reproduce your issue on my end. Internal culling is in fact not working  as intended in KeyShot 6. :(
Thanks for reporting it.  :) :)

Niko