KeyShot Forum

Archive => Support Archive => Topic started by: Bernhard on October 26, 2017, 06:40:24 AM

Title: trying to get checkered brush texture
Post by: Bernhard on October 26, 2017, 06:40:24 AM
Hello,

I am trying to make some checkered brush surface (with two different brush directions).
Unfortunately it fails.
When I connect the system to a diffuse input ,it shows a good B/W map.
When I connect it to depth, it ignores the checkered mask.
Any idea?
Title: Re: trying to get checkered brush texture
Post by: Will Gibbons on October 27, 2017, 12:21:23 AM
Try using a color composite utility node and connect the checker and the brush into source and checkered into background, then in the color composite node, set the blend mode to multiply.
Title: Re: trying to get checkered brush texture
Post by: Esben Oxholm on October 27, 2017, 08:43:28 AM
Are you trying to make the brushed texture create a checker pattern by being brushed in two different directions?

If so, create one material with the first brush direction, then add a second material as a label with the second brush direction and use a checker texture as opacity map on that second material.

Hope it makes sense!
Title: Re: trying to get checkered brush texture
Post by: Bernhard on October 27, 2017, 10:42:11 AM
Thank you. I'll try this out. I helped out temporarily with a photoshop made bump map.
Title: Re: trying to get checkered brush texture
Post by: Will Gibbons on November 06, 2017, 08:37:04 AM
Quote from: Esben Oxholm on October 27, 2017, 08:43:28 AM
Are you trying to make the brushed texture create a checker pattern by being brushed in two different directions?

If so, create one material with the first brush direction, then add a second material as a label with the second brush direction and use a checker texture as opacity map on that second material.

Hope it makes sense!

... but also, mesh procedural... with brush texture in Mesh U and Mesh V  8)
Title: Re: trying to get checkered brush texture
Post by: Esben Oxholm on November 06, 2017, 08:49:30 AM
Quote from: Will Gibbons on November 06, 2017, 08:37:04 AM
Quote from: Esben Oxholm on October 27, 2017, 08:43:28 AM
Are you trying to make the brushed texture create a checker pattern by being brushed in two different directions?

If so, create one material with the first brush direction, then add a second material as a label with the second brush direction and use a checker texture as opacity map on that second material.

Hope it makes sense!

... but also, mesh procedural... with brush texture in Mesh U and Mesh V  8)

True! Good solution. I tend to forget that stuff inside procedurals can be mapped as well :)