trying to get checkered brush texture

Started by Bernhard, October 26, 2017, 06:40:24 AM

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Bernhard

Hello,

I am trying to make some checkered brush surface (with two different brush directions).
Unfortunately it fails.
When I connect the system to a diffuse input ,it shows a good B/W map.
When I connect it to depth, it ignores the checkered mask.
Any idea?

Will Gibbons

Try using a color composite utility node and connect the checker and the brush into source and checkered into background, then in the color composite node, set the blend mode to multiply.

Esben Oxholm

Are you trying to make the brushed texture create a checker pattern by being brushed in two different directions?

If so, create one material with the first brush direction, then add a second material as a label with the second brush direction and use a checker texture as opacity map on that second material.

Hope it makes sense!

Bernhard

Thank you. I'll try this out. I helped out temporarily with a photoshop made bump map.

Will Gibbons

Quote from: Esben Oxholm on October 27, 2017, 08:43:28 AM
Are you trying to make the brushed texture create a checker pattern by being brushed in two different directions?

If so, create one material with the first brush direction, then add a second material as a label with the second brush direction and use a checker texture as opacity map on that second material.

Hope it makes sense!

... but also, mesh procedural... with brush texture in Mesh U and Mesh V  8)

Esben Oxholm

Quote from: Will Gibbons on November 06, 2017, 08:37:04 AM
Quote from: Esben Oxholm on October 27, 2017, 08:43:28 AM
Are you trying to make the brushed texture create a checker pattern by being brushed in two different directions?

If so, create one material with the first brush direction, then add a second material as a label with the second brush direction and use a checker texture as opacity map on that second material.

Hope it makes sense!

... but also, mesh procedural... with brush texture in Mesh U and Mesh V  8)

True! Good solution. I tend to forget that stuff inside procedurals can be mapped as well :)