Some of the results from a recent deep dive on the Fuzz node. Trying to create interesting looking towels/rugs by using image and procedural textures to control the density, length and direction. Any feedback would be great! :)
:o niiiiiceeee
Those are fantastic! Great detail work.
Well - now make the tutorial :-)
Your skills are surely up to it.
Quote from: DerekCicero on November 18, 2020, 07:17:14 AM
Those are fantastic! Great detail work.
Thanks very much, going to try and do a deep dive on real cloth too then hopefully combine the 2.
Quote from: cango on November 18, 2020, 12:39:16 PM
Well - now make the tutorial :-)
Your skills are surely up to it.
I have already posted some tips on my Instagram but I don't want to plug it here. But to be honest it was mainly achieved using image maps (as the model was UV unwrapped) to control the density/length. (Black = 0%, White = 100%). I've also uploaded one of the scenes as a free download on my website :)
Looks so real!
I just want to ask you about modeling. How did you make real towel model?
Thank you,
Quote from: Ryosuke on November 20, 2020, 09:28:11 PM
Looks so real!
I just want to ask you about modeling. How did you make real towel model?
Thank you,
Thanks! I modelled it in blender using cloth simulation :)