As a follow on to the "textures finish" topic.
http://keyshot.com/forum/index.php?topic=35.0
Is it possible to change the mapping propjection of a Mesh material to work around the issues when mapping to dome shapes from solidworks?
If it were possible to change the mesh to map onto a plane then it would be an adequate work around but in the general tab you dont seem to have the option.
and when mapping onto a plastic for example the option to texture modulate is not available.
also is issue specific to solidworks Dome shapes?
Thanks
David
The Mesh is using a different material all together and you can't change the mapping type. What you can try is apply a texture to the dome inside of SolidWorks prior to exporting to KeyShot.
We are reworking this for v2 of KeyShot.
Hi Thomas
Thanks for the reply, I think this is a failing inside the way that solidworks maps textures to dome shapes.
I have tried every possible mapping option and get the same result when applying a mesh.
Mapping options for mesh shapes would be a nice feature for a future release.
Thanks
David
Absolutely - we are working on it.