KeyShot Forum

Technical discussions => Animation => Topic started by: Kira on February 19, 2015, 07:28:59 AM

Title: Copying an existing animation to a new model?
Post by: Kira on February 19, 2015, 07:28:59 AM
Hello all, I have created an animation.  The model I used now has an update that I cannot import (We purchased the Keyshot version from GeoMagic / Alibre, then bought the Animation and VR upgrades from Luxion. There is no direct model import for these files).  Is there a way to copy an existing animation and paste it on a new version of the same model?  The individual parts/names are the same.
Title: Re: Copying an existing animation to a new model?
Post by: TpwUK on February 19, 2015, 09:17:19 AM
Start an import and select Update Geometry, that should work, don't forget to save your current progress though just in-case it don't work as expected

Martin
Title: Re: Copying an existing animation to a new model?
Post by: guest84672 on February 19, 2015, 09:49:43 AM
Martin, Kira can't do that since her version doesn't have importers. And the folks at Alibre haven't updated the plugin so you don't have LiveLinking available.

Kira, can you import a bip file, or only open it?
Title: Re: Copying an existing animation to a new model?
Post by: TpwUK on February 19, 2015, 10:04:39 AM
Oops ... My apologies, didn't know that Thomas, thanks for correcting me ;)

Martin
Title: Re: Copying an existing animation to a new model?
Post by: Kira on February 19, 2015, 12:34:16 PM
Kira, can you import a bip file, or only open it?

     We were able to import and open bip files.  When importing a file to update geometry, KeyShot Closed or Stopped Working every time.  We could import small parts into a scene, but they showed up invisible (with orange outline-even after assigning material) or extremely huge. 

     We are trying KeyShot PRO now (thank you Bruno) and were able to import and update directly into the existing animation.