Right now Keyshot has PRESETS of edited noise algorithms beside the Noise (Texture) & Noise (Fractal).
With PRESETS I mean the textures you can add in the Material Graph like:
Cellular (inverted VORONOI noise algorithm)
Granite (TURBULENCE noise algorithm)
Leather (low scale, low contrast, VORONOI noise algorithm)
Marble (inverted VORONOI noise algorithm)
It would be usefull to have more noise algorithms like in Cinema 4D:
Cinema 4D has 32 noise algorithms:
(http://i.imgur.com/Sou90SL.jpg)
(http://i.imgur.com/LQkWbWB.jpg)
(http://i.imgur.com/mMZfpdc.jpg)
(http://i.imgur.com/fOV62c4.jpg)
Hello fellow Cinema user! This would be fantastic to have all those built in and keep them all procedural. Would be a great update in the next versions of KS.
Quote from: mattjgerard on August 23, 2017, 07:21:36 AM
Would be a great update in the next versions of KS.
Maybe
KeyShot 8?
;) hopefully KS 7.1
Yep, the more the merrier
+1 for more types of procedural noise textures :)
I'm sure that there are more than 2 different noise options possible. Check the parameters in camouflage with spray effect or the other procedural textures.
We are certainly aware of a desire for more noise textures.
In the meantime, I would like to point out that Camouflage is very similar to "Cell Voronoi" and the Cellular texture should be able to reproduce (or come close to) Displ. Voronoi abd Voronoi 1, 2, 3 in the image above (try playing with the 3 shape parameters).
Søren