KeyShot Forum

Technical discussions => Textures => Topic started by: pizzalover2 on August 23, 2017, 06:45:33 AM

Title: Noise
Post by: pizzalover2 on August 23, 2017, 06:45:33 AM
Right now Keyshot has PRESETS of edited noise algorithms beside the Noise (Texture) & Noise (Fractal).

With PRESETS I mean the textures you can add in the Material Graph like:
Cellular (inverted VORONOI noise algorithm)
Granite (TURBULENCE noise algorithm)
Leather (low scale, low contrast, VORONOI noise algorithm)
Marble (inverted VORONOI noise algorithm)

It would be usefull to have more noise algorithms like in Cinema 4D:
Cinema 4D has 32 noise algorithms:

(http://i.imgur.com/Sou90SL.jpg)
(http://i.imgur.com/LQkWbWB.jpg)
(http://i.imgur.com/mMZfpdc.jpg)
(http://i.imgur.com/fOV62c4.jpg)
Title: Re: Noise
Post by: mattjgerard on August 23, 2017, 07:21:36 AM
Hello fellow Cinema user! This would be fantastic to have all those built in and keep them all procedural. Would be a great update in the next versions of KS.
Title: Re: Noise
Post by: pizzalover2 on August 23, 2017, 07:34:01 AM
Quote from: mattjgerard on August 23, 2017, 07:21:36 AM
Would be a great update in the next versions of KS.

Maybe KeyShot 8?
Title: Re: Noise
Post by: DMerz III on August 23, 2017, 07:42:03 AM
 ;) hopefully KS 7.1
Title: Re: Noise
Post by: MrTomB on August 23, 2017, 07:46:03 AM
Yep, the more the merrier
Title: Re: Noise
Post by: Esben Oxholm on August 23, 2017, 10:56:55 AM
+1 for more types of procedural noise textures :)
Title: Re: Noise
Post by: INNEO_MWo on August 24, 2017, 09:07:36 AM
I'm sure that there are more than 2 different noise options possible. Check the parameters in camouflage with spray effect or the other procedural textures.
Title: Re: Noise
Post by: soren on August 24, 2017, 10:45:59 AM
We are certainly aware of a desire for more noise textures.

In the meantime, I would like to point out that Camouflage is very similar to "Cell Voronoi" and the Cellular texture should be able to reproduce (or come close to) Displ. Voronoi abd Voronoi 1, 2, 3 in the image above (try playing with the 3 shape parameters).

Søren