KeyShot Forum

Technical discussions => Textures => Topic started by: cubicart on May 13, 2011, 04:42:54 am

Title: wrapping labels
Post by: cubicart on May 13, 2011, 04:42:54 am
Hello,

I've read an earlier post on this topic, but didn't really understand the suggested work around. I want to wrap a decal around multiple planar surfaces, and have the label keep it's proper shape. The sample image shows results when box mapping, and normal projection also gives incorrect results.

The original suggestion was to use two labels. How would this work? Can anyone provide some additional information?

Thanks
Title: Re: wrapping labels
Post by: guest84672 on May 13, 2011, 07:24:01 am
Use planar projection for each of the labels, and then line them up.
Title: Re: wrapping labels
Post by: cubicart on May 13, 2011, 07:55:35 am
Thanks Thomas,

Got it to work. I can see it being a bit tricky to properly align the two labels with more complex artwork. As a note to others, the two surfaces must have unique material assignments to stop the labels from extruding on the perpendicular faces.

Dwayne

Title: Re: wrapping labels
Post by: guest84672 on May 13, 2011, 11:46:52 am
You are right - forgot about that. Looks sharp!
Title: Re: wrapping labels
Post by: nmeyer on August 31, 2011, 09:43:07 am
I am having similar issue.  I need a label to wrap around 4 sides of a cube. I cannot use planar maps and line the labels up because the corners are radiused and the text gets deformed. I cannot make a UV map because I am using PRO Engineer.  Box Map just repeats the label on all four surfaces.  Anyone?
Title: Re: wrapping labels
Post by: m2tts on August 31, 2011, 10:13:36 am
You can try extruding the shape in Pro-E with the fillets by using one spline created using the "Fit Spline" tool in sketcher. Not sure if that's what it's called exactly since it's been awhile since I've started up Pro. Using one spline should give you one surface which you can then UV map to.
Title: Re: wrapping labels
Post by: nmeyer on August 31, 2011, 10:45:44 am
Thanks for the reply.  I have tried this method alread too.  For some reason the UV mapping does'nt work (see pic below). I drew the desired textrue surface using a solid spline and extruded it. Then I painted the splined surface a different color in Pro and exported as an .OBJ. Am I missing something here?