If you want simultaneous projection from all three axes (XYZ), is it really necessary to assign the same texture file to each field in the triplanar node, or is there a way to wire a triplanar node to a texture map node to save clicks on this operation?
Any axis without an assigned texture picks up a texture from one which is assigned (if any).
In practice, just set the X axis texture and the others will get the same texture and size and the angle can be varied per axis.
Søren
beautiful, thank you