KeyShot Forum

Technical discussions => Textures => Topic started by: cjwidd on September 21, 2017, 11:37:33 pm

Title: [RESOLVED] - Triplanar Mapping
Post by: cjwidd on September 21, 2017, 11:37:33 pm
If you want simultaneous projection from all three axes (XYZ), is it really necessary to assign the same texture file to each field in the triplanar node, or is there a way to wire a triplanar node to a texture map node to save clicks on this operation?
Title: Re: Triplanar Mapping
Post by: Søren on September 22, 2017, 01:48:27 am
Any axis without an assigned texture picks up a texture from one which is assigned (if any).

In practice, just set the X axis texture and the others will get the same texture and size and the angle can be varied per axis.

Søren
Title: Re: Triplanar Mapping
Post by: cjwidd on September 22, 2017, 01:55:04 am
beautiful, thank you