Hi everyone,
The model is from Algorithmic and I rendered it using Keyshot.
Were these textures created in painter, imported, and rendered with UVs in Keyshot, or is this material created using procedural textures / materials completely inside Keyshot, e.g. curvature node, etc.?
I'm using Mudbox for making those effects. Actually, I make some alpha maps in Mudbox which are used as opacity, reflection and roughness map in KS. Some times I use Mudbox for creating diffuse maps too. Generally, I've used blend material for these shots contains metallic and non-metallic materials.