KeyShot Forum

Technical discussions => Textures => Topic started by: naghi on December 30, 2017, 01:03:45 AM

Title: udim maps setup
Post by: naghi on December 30, 2017, 01:03:45 AM
Hi
Is there any way to import udim maps to keyshot?I couldnt do that.
Title: Re: udim maps setup
Post by: Will Gibbons on January 02, 2018, 07:16:11 AM
Not that I'm aware of.

Can you explain what results you can achieve with UDIM that you can't with regular UV? We are looking at enhancing texture mapping in KeyShot 8 and would love to hear any feedback or feature requests. The more specific, the better.
Title: Re: udim maps setup
Post by: naghi on January 02, 2018, 07:59:38 AM
Udim maps are more than just one shel.we can use as many as texture sets.I couldnt import that kind to keyshot.
Title: Re: udim maps setup
Post by: soren on January 03, 2018, 05:15:00 AM
The Tiled UV node (in KeyShot 7) supports tiled UV layouts. It supports the following naming schemes:

Indexed: e.g. "diffuseu0_v0.jpg, diffuseu1_v0.jpg, diffuseu0_v1.jpg". You do not need to use _ but anything with uXX and vXX should work (more or less).

UDIM: e.g. "diffuse1001.jpg, diffuse1002.jpg, diffuse1011.jpg"....

The Tiled UV node is more advanced then the regular Texture Map node with options for texture filtering. By default, images are assumed to be in linear color (which is not the case for the Texture Map node).

Hope this helps.
Søren