KeyShot Forum

Technical discussions => Extending KeyShot => KeyShotXR => Topic started by: Funkdigit on March 21, 2018, 02:56:31 am

Title: XR: re-use of previously rendered frames
Post by: Funkdigit on March 21, 2018, 02:56:31 am
Is it possible to link previously rendered frames to new a XR script / html?
So, modify which frames are called by the script?

Cheers,

Title: Re: XR: re-use of previously rendered frames
Post by: mattjgerard on March 21, 2018, 05:41:10 am
You can replace the frames in the reference folder with new frames, as long as the file names and the sizes are the same. I've done that before. I also had to do some photoshop work on a series of frames (painting out a logo, rather than re-render) and as long as all the filenames and sizes stayed the same I was able to replace the old frames with new frames.
Title: Re: XR: re-use of previously rendered frames
Post by: Funkdigit on March 21, 2018, 06:23:10 am
Thankyou for confirming - that will mean a lot less re-rendering on an upcoming project.

Cheers.
Title: Re: XR: re-use of previously rendered frames
Post by: mattjgerard on March 21, 2018, 06:28:01 am
PLease test this before planning, it worked in my case, but make sure it will work for yours as well :) I know very little about javascript and the brains and guts that make those XR's work, my discovery what a happy accident that happened to work for my little "oh crap" moment :)
Title: Re: XR: re-use of previously rendered frames
Post by: Eric Summers on March 21, 2018, 07:22:16 am
I've done this before as well. I had my license drop for a few frames (don't know how that happened) and those numbered frames were just straight up missing from the folder. I rendered out those angles, re-named them to the missing numbers and it worked no problem.

Definitely helpful for those "oh crap" moments  ;)