Hi! this is my latest entry, I wanted to achieve an pores and damaged silver finishing, I used the default Scattering Material "Open Cell Foam" wich I tweaked till get the desired finish.
For the first render I also used Image Styles as Bloom and Vignetting
On the second render I used a plane with Scattering Material to achieve the fog effect, I added an Spots Texture as Density Texture to render some irregularities on the fog.
Hope you like them
(https://i.postimg.cc/fTrm1v9r/Skull_Ring_Nacho_Riesco2.jpg)
(https://i.postimg.cc/YqZLdCcc/Skull_Ring_Nacho_Riesco3.jpg)
Love it!
Thanks Rex! ;)
The for is spot on!
Would you mind shearing the scattering medium settings?
Thanks in advance,
Mikael
Really like these
Quote from: Mikael Prous on March 07, 2020, 06:06:11 PM
The for is spot on!
Would you mind shearing the scattering medium settings?
Thanks in advance,
Mikael
Hi Mikael, thanks! maybe the following image could help, I used a plane for the fog with a texture applied, let me know if you need further information
(https://i.postimg.cc/Nfr4mJBD/Skull-Ring-Scene-Setup.jpg)