KeyShot Forum

Contests => Previous Contests => KeyShot 8 Beta Contest => Topic started by: nachoriesco on September 21, 2018, 03:31:30 pm

Title: Skull Ring
Post by: nachoriesco on September 21, 2018, 03:31:30 pm
Hi! this is my latest entry, I wanted to achieve an pores and damaged silver finishing, I used the default Scattering Material "Open Cell Foam" wich I tweaked till get the desired finish.

For the first render I also used Image Styles as Bloom and Vignetting

On the second render I used a plane with Scattering Material to achieve the fog effect, I added an Spots Texture as Density Texture to render some irregularities on the fog.

Hope you like them

(https://i.postimg.cc/fTrm1v9r/Skull_Ring_Nacho_Riesco2.jpg)

(https://i.postimg.cc/YqZLdCcc/Skull_Ring_Nacho_Riesco3.jpg)
Title: Re: Skull Ring
Post by: Rex on September 21, 2018, 05:19:37 pm
Love it!
Title: Re: Skull Ring
Post by: nachoriesco on September 25, 2018, 12:50:35 am
Thanks Rex!  ;)
Title: Re: Skull Ring
Post by: Mikael Prous on March 07, 2020, 06:06:11 pm
The for is spot on!
Would you mind shearing the scattering medium settings?
Thanks in advance,
Mikael
Title: Re: Skull Ring
Post by: jamesinv on March 14, 2020, 07:52:38 am
Really like these
Title: Re: Skull Ring
Post by: nachoriesco on March 23, 2020, 02:21:38 pm
The for is spot on!
Would you mind shearing the scattering medium settings?
Thanks in advance,
Mikael
Hi Mikael, thanks! maybe the following image could help, I used a plane for the fog with a texture applied, let me know if you need further information
(https://i.postimg.cc/Nfr4mJBD/Skull-Ring-Scene-Setup.jpg)
Title: Re: Skull Ring
Post by: nachoriesco on March 23, 2020, 02:22:11 pm
Really like these
Thank you!!