KeyShot Forum

Archive => Support Archive => Topic started by: Peticel on March 05, 2019, 05:10:15 AM

Title: Environment size affects camera clipping distance inside geometry view
Post by: Peticel on March 05, 2019, 05:10:15 AM
Hi,

I discovered a bug in the Geometry View window ( KS 7 and 8 ).

How to recreate:
Open a new scene, go to Edit -> add geometry -> add whatever you like or import something.
Select object and edit geometry. With the edit geometry window open, change the size of the environment.
If you go over a certain threshold, the camera starts clipping through the model (like in Blender when you zoom in too close).

I had this problem for a long time as I had a Startup scene set up and the environment was pretty big and I could never see anything in the geometry view. Also seemed to affect the selection outlines in version 7. In version 8 they seem to be fixed.

I have attached some images to show the problem.

Best regards.
Title: Re: Environment size affects camera clipping distance inside geometry view
Post by: INNEO_MWo on March 10, 2019, 10:09:32 PM
You can just use the same method in geometry view as in real time render port - ctrl + alt + RMB to set a new camera target. (this works since every version the geometry view exists)


Hope that helps


Cheers
Marco
Title: Re: Environment size affects camera clipping distance inside geometry view
Post by: Peticel on March 10, 2019, 10:34:20 PM
Hi MWo,

Thank you for the reply.
I know how to work around it now.
The problem is that if you go over a threshold with the environment size, you can not zoom in to see the geometry anymore.
Also Ctrl+Alt+RMB works (selects a new camera target) but the clipping is still present.

I tought this would maybe help someone who had the same problem and had no idea what was causing it.
Also maybe it will be patched.

Best regards.
Title: Re: Environment size affects camera clipping distance inside geometry view
Post by: INNEO_MWo on March 11, 2019, 03:08:49 AM
So, we'll need kind of an "environment to work or setup" that isn't as large as the final used one?!?
Title: Re: Environment size affects camera clipping distance inside geometry view
Post by: Bruno F on April 17, 2019, 05:05:11 PM
Since there have been no replies or updates to this post for more than two weeks, it's been locked.
You may open a new post for additional assistance.

Post closed by Luxion Support Team