KeyShot Forum

Technical discussions => Textures => Topic started by: raglo on April 23, 2019, 08:03:05 AM

Title: Avoid planar stretching at 90°
Post by: raglo on April 23, 2019, 08:03:05 AM
As demonstrated in the attachment, labels stretch along axes that they aren't parallel too, but is there a way to stop them from being visible on surfaces that are at a 90° or higher angle?
Title: Re: Avoid planar stretching at 90°
Post by: mattjgerard on April 23, 2019, 08:31:23 AM
Looks like planar mapping, set the Depth to something slightly more than 0.
Title: Re: Avoid planar stretching at 90°
Post by: raglo on April 23, 2019, 11:30:05 AM
The depth slider doesn't seem to do very much in this situation
Title: Re: Avoid planar stretching at 90°
Post by: mattjgerard on April 23, 2019, 11:36:52 AM
I usually set it for .01 and uncheck Two Sided, mapping mode to Planar. That should prevent this sort of behavior. Can you post screen shots of your Lable settings?
Title: Re: Avoid planar stretching at 90°
Post by: raglo on April 23, 2019, 11:08:01 PM
Quote from: mattjgerard on April 23, 2019, 11:36:52 AM
I usually set it for .01 and uncheck Two Sided, mapping mode to Planar. That should prevent this sort of behavior. Can you post screen shots of your Lable settings?

Thank you so much! This fixed it. I needed a really low depth value. The slider was making the value too large to see that effect.
Title: Re: Avoid planar stretching at 90°
Post by: mattjgerard on April 24, 2019, 08:07:53 AM
Quote from: raglo on April 23, 2019, 11:08:01 PM
Quote from: mattjgerard on April 23, 2019, 11:36:52 AM
I usually set it for .01 and uncheck Two Sided, mapping mode to Planar. That should prevent this sort of behavior. Can you post screen shots of your Lable settings?

Thank you so much! This fixed it. I needed a really low depth value. The slider was making the value too large to see that effect.

Great to hear!
Title: Re: Avoid planar stretching at 90°
Post by: Will Gibbons on May 28, 2019, 12:51:49 PM
When depth is 0, it's actually infinite, so by adjusting the depth to a smaller number should work in future instances too!