KeyShot Forum

Archive => Bug and Crash Archive => Topic started by: alexalexalex on August 12, 2019, 03:26:16 PM

Title: hiding and unhiding geometry affects model material
Post by: alexalexalex on August 12, 2019, 03:26:16 PM
I have a scene with a lot of models.  When i move or toggle visibility on any of the models, the materials change to the default Diffuse material.  If I add a plane to the scene and move it around the materials go back and forth between default diffuse and the material I assigned.  There are no overlapping duplicate models.  There is only one scene set.
Title: Re: hiding and unhiding geometry affects model material
Post by: Francisco on August 13, 2019, 11:21:27 AM
Hello Alexalex,

Would you be able to share your KSP file with use at Luxion Support so that we can try and reproduce the issue that you are having? If you are able to you can use this link here KeyShot WeTransfer. (https://keyshot.wetransfer.com/?msg=Your%20Case%20ID:77346%0ACase%20Subject:New+Topic%3A+hiding+and+unhiding+geometry+affects+model+material%0ASupport%20Agent:%20Francisco+Carrera&to=support@luxion.com)

*To save  a ksp file:*


Quote from: alexalexalex on August 12, 2019, 03:26:16 PM
I have a scene with a lot of models.  When i move or toggle visibility on any of the models, the materials change to the default Diffuse material.  If I add a plane to the scene and move it around the materials go back and forth between default diffuse and the material I assigned.  There are no overlapping duplicate models.  There is only one scene set.